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Martial Techniques
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<blockquote data-quote="Xeviat" data-source="post: 6984405" data-attributes="member: 57494"><p>Okay. So, since these Techniques don't give up much compared to a normal attack, I'm not sure they're really comparable to a cantrip. Maybe they're comparable to Greenflame Blade and Booming Blade, but those are gishy cantrips and require MAD to function at their best.</p><p></p><p>I'm fine with them costing an action, and I'm perfectly fine with them bringing back terms like "Basic Attack". Here's a few of my thoughts:</p><p></p><p>First, make the current attacks that characters have into their standard Martial Technique. This removes the ability to stack. Fighters get "Extra Attack", giving them an attack at 5th, 11th, and 17th (just like eldritch blast). Paladins get "Holy Strike", giving them radiant damage as they level up. Rogues get "Sneak Attack". This would require more changes, but it will help you to avoid the stacking that you're worried about.</p><p></p><p>Second, I think the Techniques need to give up some damage. Until 5th level, they aren't costing most characters anything. Depending on the maneuver, just dealing weapon damage or just dealing ability score modifier damage would be appropriate; they're fairly close to each other by 4th/8th level. 4E didn't have most at-wills cost damage, but that's also because the baseline at-will was 1[W]+Primary Ability+Secondary Ability, so they were generally paying with their secondary ability.</p><p></p><p>Again, I'm very interested in this. Martial Techniques as side by sides with Cantrips would be a great way to expand upon the game. I'd go a few steps further, and have different techniques that come with proficiency in each weapon/group (and change how proficiencies are earned, so they fall in with cantrips) and add a few class based techniques. But I'm also more willing to made sweeping changes instead of just looking at one thing.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6984405, member: 57494"] Okay. So, since these Techniques don't give up much compared to a normal attack, I'm not sure they're really comparable to a cantrip. Maybe they're comparable to Greenflame Blade and Booming Blade, but those are gishy cantrips and require MAD to function at their best. I'm fine with them costing an action, and I'm perfectly fine with them bringing back terms like "Basic Attack". Here's a few of my thoughts: First, make the current attacks that characters have into their standard Martial Technique. This removes the ability to stack. Fighters get "Extra Attack", giving them an attack at 5th, 11th, and 17th (just like eldritch blast). Paladins get "Holy Strike", giving them radiant damage as they level up. Rogues get "Sneak Attack". This would require more changes, but it will help you to avoid the stacking that you're worried about. Second, I think the Techniques need to give up some damage. Until 5th level, they aren't costing most characters anything. Depending on the maneuver, just dealing weapon damage or just dealing ability score modifier damage would be appropriate; they're fairly close to each other by 4th/8th level. 4E didn't have most at-wills cost damage, but that's also because the baseline at-will was 1[W]+Primary Ability+Secondary Ability, so they were generally paying with their secondary ability. Again, I'm very interested in this. Martial Techniques as side by sides with Cantrips would be a great way to expand upon the game. I'd go a few steps further, and have different techniques that come with proficiency in each weapon/group (and change how proficiencies are earned, so they fall in with cantrips) and add a few class based techniques. But I'm also more willing to made sweeping changes instead of just looking at one thing. [/QUOTE]
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