What warlock problem? There's a hexblade problem - but warlocks get a lot more than that.I did acknowledge that as of Tashas the Fighter does have some unique options for fighting style. I also think it's a huge edge case to say that the fighter is great because they can have a heavy armor proficiency and the Archery fighting style though.
Also, the other issue is that these unique things can be gotten with a 1 level dip in fighter. Similar to the Warlock problem in that regard.
Eldritch Blast is basically a Warlock "Exclusive" ability but two levels of Warlock and you're about as good as someone who went all the way in Warlock. Hence making it prime dipping material for Sorcerers, Bards and even Paladins who want a solid ranged ability.What warlock problem? There's a hexblade problem - but warlocks get a lot more than that.
Yes, I do in fact want that. Because the Fighter cannot--even with a caster subclass--choose to be anything but combat-specialized. They can dabble a tiny bit in something else. They cannot even remotely approach the Wizard for spellcasting--but the Wizard can very nearly match the Fighter without casting a single slotted spell.Here are your words:
"If everyone who wants to melee can do anything that the fighter can, as well as their own, powerful class abilities, then why have a fighter at all? ..... If you think this, and also think that every other class should be able to do what the fighter can if they build into it, then why do you believe that the fighter still has a place in the game?"
My interpetation of that is that you don't think the fighter has a place in the game unless it is way better at martial combat, using only class abilities, than a Caster can possibly be using all of her abilities.
If I misunderstood you I appologize.
I personally don't think making a class annoying to play is a good way to balance it.
I LOVE critical spell failure! My favorite part of both DCC and WHRP.So I take it you're not for adding critical spell failure?
Not as a general rule, no. I do have a perverse love of wild magic, but that's something I feel players should be allowed to "opt in" to.So I take it you're not for adding critical spell failure?
Yes, I do in fact want that. Because the Fighter cannot--even with a caster subclass--choose to be anything but combat-specialized. They can dabble a tiny bit in something else. They cannot even remotely approach the Wizard for spellcasting--but the Wizard can very nearly match the Fighter without casting a single slotted spell.
I want Baseline Fighter good enough, comparing class to class, to make taking a Fighter instead of a Wizard a REALLY tempting choice.
I want a choice of breadth vs depth. Wizard should be broad but shallow: jack of all (magical) trades, master of none. Fighter should be the reverse, deep but narrow.
Subclass should branch out, but never match a specialist.
Eldritch Knight, as is, will never even potentially match a Wizard--but they're passable as secondary Wizards in a pinch. Bladesinger should be exactly the same: incapable of replacing a Fighter at Fighter-ing, but giving enough Fighter-y things to be passable if that's what a player wants.
Instead, the Bladesinger is almost exactly 3/4ths of a baseline Fighter (with fighting style!*) without either spending their resources (cantrips only.)
Heavy armor and big weapons are perfectly matched by good Dex/Int, Bladesong, and cantrips.
You don't need to blow all your spells on damage and defense to keep up, either. Extra Attack with a cantrip by itself gets you a ton. And you'll still have ritual magic, non-offense cantrips, and Arcane Recovery even if you do burn through all your starting spell slots.
*Baseline level 20 Bladesinger damage: 4d12+1d8+10 = 40.5, before accuracy/crits/ST. Baseline level 20 Fighter w/GWF Greatsword damage: 53.33... before accuracy/crits. And 40.5/53.33... = ~0.759. A Bladesinger is pumping out 3/4ths of the baseline damage a Fighter should be at level 20, doing it effectively every combat of the day. And because almost half of the Fighter's damage is static, crits don't help nearly as much as they could.
Which does nothing for all the Fighters who DON'T cast spells.If the fighter subclass got full spell progression as I recommend above they would have nearly equivalent power in terms of spell casting.
Weapon proficiency is irrelevant.If you compare this to the "martial Wizard" who does not have:
Martial Weapon Proficiency
Fighting Style
Medium and Heavy Armor proficiency (admittedly this is not a big loss)
Fighter Extra Attack (admitedly they have the next best extra attack)
Second Wind
Indomitable
Action Surge
2 extra ASIs
Nope. Not even close.It already meets this requirement. Taking Fighter as a class is much more tempting than taking Wizard.
Then prove it. Show where you have documented evidence that people explicitly prefer the way the Fighter is designed over the way the Wizard is designed.While some people do not like the current fighter, a lot more of them like it than the current Wizard.
Which is 100% completely irrelevant to whether they are actually comparable choices.While my experiences are anecdotal, I have never seen anyone suggest that Wizard is chosen more often at their tables than fighter.
Then we must take power away from the Wizard, OR give things like feats to the Fighter. Those are the only options which can resolve this problem without outright rewriting the classes.I disagree. I am okm with making a fighter broader, but I don't want it any deeper.
Why? Why should a subclass somehow make you a specialist? It's literally an add-on! It should NEVER be as good as taking a whole second class, not even close!They should ALWAYS come close to matching a specialist. That is why Eldritch Knight shoudlget full caster progression.
Genuine question:The reverse is true. EK should be almost as capable as a Wizard (assuming you invest in intelligence, which is a compromise to your fighting potential). Not quite but almost. That is the big shortcoming in that subclass, but just because that subclass is flawed does not mean we should boost the fighter class.
Weapon proficiencies are irrelevant. The only weapons that matter are rapier (1d8, finesse), greatsword (2d6, 2H), greataxe (1d12, 2H), and glaive/halberd (1d10, polearm.) Ranged weapons are irrelevant because of ranged spell attack cantrips (fire bolt being the best choice.) Bladesinging gives you rapier prof, which is all you need.There are more than one way to calculate this though and things like martial weapon proficiency are difficult to quantify with hard numbers.
You should not ever assume magic items for only one side. That's clearly biased.You can quantify the best martial weapon (Maul or Greatsword) vs the best bladesinger weapon (rapier). But that does not account for magic. If you find a Holy Avenger mace or for that matter even a magic finesse weapon when the Bladesinger chose Rapier as his weapon the fighter is going to have a huge advantage.
Then show the math.If you do not cast a defensive spell and upcast false life, a Wizard will get decimated in melee at high level. Not only does that use high level spell slots, more importantly it uses actions.
I consider this neither necessary nor relevant. Especially because there's no guarantee the Fighter is getting to attack on the first turn either.Cut the Wizards damage by 25% because he buffs himself the first turn of combat .... then boost the fighters by 10% because of action surge.
No, because the point was to compare the whole (baseline) Fighter class to JUST cantrips+Bladesinger. Because that alone--cantrips+Bladesinger--gives you a HUGE amount of the Fighter class.Extra attack with a cantrip does get you a ton, but less than a fighter gets at high level and it is also a subclass ability. Do you want to bring fighter subclasses into this discussion as well?
The question is irrelevant.How much damage is a basic Wizard doing in melee without relying on his subclass?
Toll the dead. The hit points are irrelevant.Where is 4d12 coming from and how many hit points does the Wizard have?
I was using toll the dead, which is a saving throw and thus cannot crit.A Bladesinger using a rapier and bladesinger extra attack at level 20 with max intelligence and max dexterity is doing 5d8+20 ... which ironically is more than 40.5 in bladesong (including crits).
It's not four. It's two.The fighters damage does not include subclass or the FOUR extra feats he gets compared to that Wizard.
Flatly disagree.If you really want to do this comparison right give the fighter an AC, subclass and ASIs and hit points and then show me that total comparison .... or alternatively take the subclass away from the Wizard.
It's not. It's literally just "damage (before hit/saving throws) for toll the dead + one melee attack" vs "damage with a Greatsword and GWF."Although your numbers are flawed, I actually agree with the 75% being a rough approximation for a dedecated melee Wizard. I think that is about right for a Bladesinger Wizard who is hard core dedicated to being a melee character as compared with a basic melee Fighter with no subclass.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.