Marvel Avengers, 1889 [Full]

hero4hire said:
Equipment is extremely cheap, but you cannot use extra effort with equipment so if you were planning on any "power stunting" I would go with Device.

That is a good point, I always forget about 'Extra Effort' with devices vs. equipment also...
 

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Elric said:
Question: Can we use the Masterful Tactics option from the Mastermind's Manual so that I can use Knowledge: Tactics for Master Plan rolls? :)


OK I read this over and thought about it a bit... I am of two minds about this. First I think it is fine if we used Tactics instead of the Int check for Master Plan... BUT I have already made up my villains and this might hurt you all more then help :D
 

Karl Green said:
OK I read this over and thought about it a bit... I am of two minds about this. First I think it is fine if we used Tactics instead of the Int check for Master Plan... BUT I have already made up my villains and this might hurt you all more then help :D

I am fine with it either/or. Any rule works both ways, as it should be.
 

2 more points...oh my...

Well, off hand, I could raise my attack bonus to the PL limit of +8...

Or I could upgrade my Accurate Hearing to Blindsight (Hearing).

Any other ideas? Suggestions welcome.
 

Shayuri said:
2 more points...oh my...

Well, off hand, I could raise my attack bonus to the PL limit of +8...

Or I could upgrade my Accurate Hearing to Blindsight (Hearing).

Any other ideas? Suggestions welcome.

No those are both good... I would have a hard time deciding :D
 

Shayuri said:
2 more points...oh my...

Well, off hand, I could raise my attack bonus to the PL limit of +8...

Or I could upgrade my Accurate Hearing to Blindsight (Hearing).

Any other ideas? Suggestions welcome.

Maybe some Gather Info? She is a former spy correct? Connections and or Contacts maybe?
 

Shayuri said:
2 more points...oh my...

Well, off hand, I could raise my attack bonus to the PL limit of +8...

Or I could upgrade my Accurate Hearing to Blindsight (Hearing).

Any other ideas? Suggestions welcome.

Maybe some Gather Info? She is a former spy correct? (I havent read you history) Connections and or Contacts maybe?

In mainstream marvel Jessica was a ex-spy and private eye and Natasha of course was a premiere spy.
 

Indeed. Of course, my foreshortened bg shortens her spy career...but there's no reason it has to be that way. Would it be stepping on anyone else's toeses?
 

Shayuri said:
Indeed. Of course, my foreshortened bg shortens her spy career...but there's no reason it has to be that way. Would it be stepping on anyone else's toeses?

Shayuri,

I had a comment/question about Spider Woman's Pheremone Power.

Did you intend this to be a controlled power or one that worked automatically like Jessica Drew/Spider Woman?

Ultimate Power does have a Pheremones power

PHEROMONES
Effect: Emotion Control (love) Action: Reaction (active)
Range: Sensory (scent) Duration: Sustained (lasting)
Saving Throw: Will Cost: 4 points per rank

Your body emits exceptionally strong pheromones, bio-chemical cues that affect attraction. Anyone coming within (power rank x 5) feet of you must make a Will saving throw. On a failed save, the subject’s attitude towards you becomes friendly. On a failure by 5 or more, it becomes helpful, and on a failure by 10 or more, the subject becomes fanatically devoted to you (see Interaction, M&M, page 175, for details). The subject gets a new Will save for each interval on the Time Table that passes to shake off the effect. A successful save means the subject is unaffected by your Pheromones but must make a new saving throw for each interval that passes on the Time Table while in your area of effect (one minute, five minutes, and so forth). Spending a long period of time in close proximity to a character with Pheromones makes all but the strongest willed likely to fall under the influence of such an individual.
Your Pheromones affect others automatically, with no action or effort required on your part, although you still need to interact normally to talk to or order your newly cooperative “followers.” Once affected, subjects can move outside your radius and remain under your influence until they successfully shake off the effect; those still inside your radius when they do must save against the power again on the following round. Another successful save staves off the effect for at least a minute (when a new save is required). Since Pheromones are carried on the air, subjects that do not breathe— due to Immunity (suffocation) or Life Support, for example—are unaffected, and sensory effects that block scent can temporarily block the effect of your Pheromones as well.
 

Dude! That's awesome!

I don't have Unlimited Powers, so thank you! I'll replace my clunky old version immediately.

I suspect "men only" would still be a valid Limit on its cost...making it 3pp/level?

..

Of course...it's pretty expensive compared to mine...ow.

I could get 2 ranks of it with one of those 2 points that got freed up. That's enough to ensnare weakminded minions...
 

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