Marvel Comics (X-MEN) Days Of Future Past {OOC}

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Name: Andrew Ward
Age: 18
Gender: Male
Height: 6'2"
Weight: 195 lbs
Hair: Black
Eyes: Greyish Blue

Background.: Andrew's story have been told many time, in books, on TV and even on the wide screen. The star player of his college, the one who have bring back the football team from the middle of the division to the top of the league. The same guy have brought 3 medals to the school during the athletism events. He has even finished first at the ironman triathlon. The perfect athlete who practice footballs, athletism and martial arts. The unique child who is the proud of his father, the love of his mother. The guy who's popularity is in proportion of his acheivement in sport events. The guy who stay at the school because his reputation as an athlete of the school worth the fact that he is borderline to fail in every course. The guy who have a love story with Catherine Kent, the cutest and brigthest girl, leader of the cheerleader. Everyone know that story, but Andrew's story have one thing different with the hollywood's pictures, he is a mutant.

Yes, the "perfect" athlete is at the molecular level, an imperfect human. Imperfect but better. Andrew have discovered that only this year, while training himself. He was running and trying to push himself as far as he could. It is normal to getting better while you train, but when you cut by half your time in the 100m in 7 days of training, there is some question to ask. It is even more strange when you beat the world record. He has been lucky up to now, as no one have seen what he is able to do, but Andrew have one default. When he compete, he compete to win...

Powers: As I said he will have Super-Constitution. He will have Running too. I want to add swimming and jumping as power stunt to running, as the are all three movement power, and because the swim speed and jumping distance is calculated based on the basic movement, I thought it had even more sense... All these powers have the Tiring flaw. After all, it is not easy to push his body to his full potential.
 
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Ladies and Gentlemen, You have all impressed me!

I love the characters you have created and the origins behind them.
I am very excited about this!! Now we have to build them.

Like I said, we are using Mutants and Masterminds. For anyone who does not have the book, I have no problem helping out. I am going to ask that you build them at Power Level 4. I realize this seems weak and that is on purpose. You have just discovered your powers, or are about to. You are not going to be that powerful right off the bat. If we start off higher, how much stronger can you get? The book suggests 10th level for starting off and lower if you want a more low key campaign. Since we have a group of teenagers using their powers for the first time I think 4 is a good level. I have built a few npcs at this level and it works out okay. They don't get everything I want for them, but they will soon.
I am happy to listen to your feedback on this.

Also, I will be out of town Friday(23) through Sunday(25). It was an unexpected but necessary escape for a few days. Sorry for any inconvenience.

Nuke
 

For the character creation, do you follow all the standards rules or there is some homemade. In general, one that is changed is the number of skill points per power points. Does it stay 1:1 or you raised it to 2:1 or 3:1.
 

Good question Velmont.
Skill points are a 1:1 ratio.
I think it is silly for them to cost more than that.

Anyone else?

Nuke
 

In more of a roleplaying environment, you may want to set it at 2 skills points for every hero point invested. Otherwise, skills are not efficient to take at all, and most players would put it in character stats or powers.

But that's just me, I don't care either way, just pointing out the option. :)

Keia
 

Keia said:
In more of a roleplaying environment, you may want to set it at 2 skills points for every hero point invested. Otherwise, skills are not efficient to take at all, and most players would put it in character stats or powers.

But that's just me, I don't care either way, just pointing out the option. :)

Keia

yep, my excuse for experience says that most players won't take skills if they are not at least 2-1 'cause they're just so expensive. Don't care myself, somehow I allways end up with too many powerpoints left in the end cause I never know there to put them so I buy skills in any version.
 

Radiant said:
yep, my excuse for experience says that most players won't take skills if they are not at least 2-1 'cause they're just so expensive. Don't care myself, somehow I allways end up with too many powerpoints left in the end cause I never know there to put them so I buy skills in any version.

Seen the same. Generally, someone take skills points only after maximizing the traits related to his interested skill and after he has taken skill focus and talented. It is not a bad thing at all, just that a 1:1 game will be a lot less skill oriented than a 2:1 or 3:1. 2:1 tend to have a heavy oriented skill game and 2:1 an average. Less skill oriented game will tend to finish faster in combat, as the players may have more difficulty to hav etheir way around, lacking of stealth or sociable skill.
 

The players have spoken and we will go with a 2:1 skill ratio.
I have no problem with that, especially since that seems to be the popular view.

Way to sway the GM!!

Nuke
 

Name: Andrew Ward
Age: 18
Gender: Male
Height: 6'2"
Weight: 195 lbs
Hair: Black
Eyes: Greyish Blue

Str: 16 +3
Dex: 12 +1
Con: 16 +3
Int: 8 -1
Wis: 10 +0
Cha: 14 +2

Dam: +7
Fort: +7
Refl: +1
Will: +0

Init: +1

BAB: 4
Melee: +7
Ranged: +5
Mental: +4

BDB: 1
Defence: 12
Flat-Footed: 11
Mental: 11

Skills:
Jump: 2 + 3 = 5
Swim: 2 + 3 = 5

Feats:
Attractive
Durability (Super)

Powers:
Super-Constitution 4

Running 4
flaw: Tiring
stunt: Leaping
stunt: Swimming

Background.: Andrew's story have been told many time, in books, on TV and even on the wide screen. The star player of his college, the one who have bring back the football team from the middle of the division to the top of the league. The same guy have brought 3 medals to the school during the athletism events. He has even finished first at the ironman triathlon. The perfect athlete who practice footballs, athletism and martial arts. The unique child who is the proud of his father, the love of his mother. The guy who's popularity is in proportion of his acheivement in sport events. The guy who stay at the school because his reputation as an athlete of the school worth the fact that he is borderline to fail in every course. The guy who have a love story with Catherine Kent, the cutest and brigthest girl, leader of the cheerleader. Everyone know that story, but Andrew's story have one thing different with the hollywood's pictures, he is a mutant.

Yes, the "perfect" athlete is at the molecular level, an imperfect human. Imperfect but better. Andrew have discovered that only this year, while training himself. He was running and trying to push himself as far as he could. It is normal to getting better while you train, but when you cut by half your time in the 100m in 7 days of training, there is some question to ask. It is even more strange when you beat the world record. He has been lucky up to now, as no one have seen what he is able to do, but Andrew have one default. When he compete, he compete to win...

Powers: As I said he will have Super-Constitution. He will have Running too. I want to add swimming and jumping as power stunt to running, as the are all three movement power, and because the swim speed and jumping distance is calculated based on the basic movement, I thought it had even more sense... All these powers have the Tiring flaw. After all, it is not easy to push his body to his full potential.
 
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Name: Kyle Graham
Age: 15 Gender: Male
Height: 5'7" Weight: 140 lbs
Hair: Brown Eyes: Hazel

Str: 10
Dex: 14
Con: 10
Int: 12
Wis: 10
Cha: 14: 10

Base Attack: +2
Base Defense: +4 : 14

Feats:
Attractive
Dodge
Skill Focus (Bluff, Perform)
Detect: Mutants : 8

Skills:
Bluff +4/9 (+12)
Diplomacy:+4/6 (+9)
Computers: +4/5
Hide +3/5
Move Silently +3/5
Repair: +3/4
Spot: +3
Perform +4/9 :14

Powers:
Invisible (Power Detection, Super-science, 3 pp): Level 2 (6 pp)
-Extra: Continous
Shapeshift (Mutation, 1 pp):Level 4 (4 pp)
-Extra: Continous, Exact
-Limits: Slow (Full Action), Limited (humanoid forms only)

Background.: Kyle never knew his parents, growing up with his Uncle Chris and Aunt Kari. The only thing he recalls of his father was a tall man with a serious face built like a wall of muscle.
Recently though he is starting to suspect that his father might have been a hero or villian from the 20th Century before the fall. His Aunt/Uncle won't clarify it but hinted that might be the case.
Family history aside, what little there is of it, he's had a fairly typical childhood and teen years. His talent for computers and electronics in school has drawn a few offers from some schools such as MIT and UC: Berkley, and only his hijinks in technical pranks and knack for improvizational acting (he's particularly good at voices)
Recently though he's found that he could 'feel' how some folks were different in an intangible way than others. After a little investigation (and the hacking of the school computer system) it turned out that he could 'feel' the people who were registered as 'anomolous'. The worried him, since it meant that he was most likely a mutant himself, but he had seen sentinels before and they hadn't attacked him.
Then there was the morning of his 15th birthday when he woke up as someone else. Well at least for a little bit. Since then, in the month or so since that incident occured, he's discovered that he can shift shape with difficulty and that somehow he can sense mutant signatures, shift shape and somehow doesn't register as a mutant.

Powers: Invisibility to Mutant Detection (Nano-based, a 'gift' from his father), Mutant Detection, and Shapeshifting (with difficulty because the nanites that screen him interfere with his power, making him slow to shift and possibly (gm's decision) burning it out.
 
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