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Marvel Multiverse RPG Brought Forward & New X-Men Expansion
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<blockquote data-quote="Ruin Explorer" data-source="post: 8924289" data-attributes="member: 18"><p>100% agree. </p><p></p><p>I love Cortex but beginner mode it ain't. I mean D&D kind of isn't too, but D&D relies on the fact that players need to know like 1/1000th of the rules to get started, whereas the Cortex Marvel game, you couldn't even design a character without a deep and fundamental understanding of the rules, and you certainly couldn't play well.</p><p></p><p>I know the Mass Effect RPG I made using Cortex Prime I intentionally didn't go with some of the approaches Marvel Cortex did because they were too... I don't want to say avant-garde, that'd be an exaggeration, but it's in that direction.</p><p></p><p>Hmmm. I should drag it out and have a look at it again.</p><p></p><p>I think the form factor, and the general presentation of MSHAG really damaged it. Also if there was a way to make it work without cards I think it'd be more popular, but I'm not certain that's practical.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8924289, member: 18"] 100% agree. I love Cortex but beginner mode it ain't. I mean D&D kind of isn't too, but D&D relies on the fact that players need to know like 1/1000th of the rules to get started, whereas the Cortex Marvel game, you couldn't even design a character without a deep and fundamental understanding of the rules, and you certainly couldn't play well. I know the Mass Effect RPG I made using Cortex Prime I intentionally didn't go with some of the approaches Marvel Cortex did because they were too... I don't want to say avant-garde, that'd be an exaggeration, but it's in that direction. Hmmm. I should drag it out and have a look at it again. I think the form factor, and the general presentation of MSHAG really damaged it. Also if there was a way to make it work without cards I think it'd be more popular, but I'm not certain that's practical. [/QUOTE]
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