Marvel to Launch Official 'MARVEL MULTIVERSE' Tabletop Role-Playing Game in 2022

Matt Forbeck announced on Twitter that he’s working on a new in-house D616 Marvel RPG due for a 2022 release! It looks like there will be an open playtest.

20325EE8-0395-467B-8DF9-DE1D6E32469F.jpeg

What’s the D617 System? “… the all-new D616 System, an accessible and easy-to-learn system for newcomers to tabletop RPGs and a natural evolution for those familiar with the most popular tabletop role-playing games on the market. Use Might, Agility, Resilience, Vigilance, Ego, and Logic to win the day, and discover your true abilities as you face impossible odds!”


 
Last edited by a moderator:

log in or register to remove this ad

Sure. But the chances of them reworking a fundamental aspect of a game that’s due to properly launch…when? 6-8 months from now…is not what I’d call high. Like most public playtests, especially those with a price tag, it’s more a marketing gimmick than a proper playtest.

No exact date has been given, just some time in 2023, so anywhere from 8-20 months from the release of the playtest. My guess would be at least 12 months after for the finalized book to come out. We will have a better estimate once the playtest is out and we see what time frame they give for reporting playtests back to them.
 

log in or register to remove this ad

Jer

Legend
Supporter
I mean, the dice sound fun. But that branching / ranking power system. That reads a lot like feat chains. Ugh. I hope I’m wrong. If I’m right, I think I’d rather stick with MHR or Marvel Superheroes.
Worse IMO I don't think those look like feat chains so much as "stunt restrictions". As in you can't do the stunts named off your powers until you hit a certain rank and by the stunt.

I much prefer superhero systems where there's a stunt mechanic that lets you do the stunt without leveling up or hitting a certain level. Spend some karma or a point of determination or a hero point or allow a die roll or anything like that. Unless it's a tactical minis game (like Heroclix) half the fun of a superhero RPG is figuring out weird ways to use your powers.
 

overgeeked

B/X Known World
Worse IMO I don't think those look like feat chains so much as "stunt restrictions". As in you can't do the stunts named off your powers until you hit a certain rank and by the stunt.

I much prefer superhero systems where there's a stunt mechanic that lets you do the stunt without leveling up or hitting a certain level. Spend some karma or a point of determination or a hero point or allow a die roll or anything like that. Unless it's a tactical minis game (like Heroclix) half the fun of a superhero RPG is figuring out weird ways to use your powers.
Yeah. As other threads on other forums on the topic seem to indicate, it’s going to be a class and level system. Spidey’s class is polymath and his level is 10. If I wanted that level if supers crunch I would play M&M.
 

JEB

Legend
If I wanted that level if supers crunch I would play M&M.
M&M was my go-to system for nearly a decade, so I feel obliged to point out that it was not, in fact, class-based. And barely level based (basically just used for balancing character builds).

It was definitely crunchier than I'd play now, though. (5E spoiled me; and I keep hoping someone will try and do a M&M-type game based on 5E instead of 3E...)
 

Micah Sweet

Legend
M&M was go-to system for nearly a decade, so I feel obliged to point out that it was not, in fact, class-based. And barely level based (basically just used for balancing character builds).

It was definitely crunchier than I'd play now, though. (5E spoiled me; and I keep hoping someone will try and do a M&M-type game based on 5E instead of 3E...)
At least a few people have, but as far as I can tell nothing's really broken out of the pack.
 

JEB

Legend
At least a few people have, but as far as I can tell nothing's really broken out of the pack.
So far every 5E-based superhero game I've encountered still depends on classes, which is kind of the deal-breaker for me. (Yes, I consider this a likely minus for Multiverse here as well, but a friend is really hyped for it so I'll give it a try.) If you know of exceptions, I'm certainly interested...
 

overgeeked

B/X Known World
M&M was my go-to system for nearly a decade, so I feel obliged to point out that it was not, in fact, class-based.
Yes, I’m well aware and quite familiar with the system.
It was definitely crunchier than I'd play now, though. (5E spoiled me; and I keep hoping someone will try and do a M&M-type game based on 5E instead of 3E...)
I’m honestly surprised GR hasn’t done a Supers AGE game.
 

Thomas Shey

Legend
M&M was my go-to system for nearly a decade, so I feel obliged to point out that it was not, in fact, class-based. And barely level based (basically just used for balancing character builds).

It was definitely crunchier than I'd play now, though. (5E spoiled me; and I keep hoping someone will try and do a M&M-type game based on 5E instead of 3E...)


There are at least two. I'm not a fan, because I don't think a D&D chassis is particularly good for a superhero game (notably M&M swung pretty far afield from 3e, moreso over time), but they exist.
 

Thomas Shey

Legend
So far every 5E-based superhero game I've encountered still depends on classes, which is kind of the deal-breaker for me. (Yes, I consider this a likely minus for Multiverse here as well, but a friend is really hyped for it so I'll give it a try.) If you know of exceptions, I'm certainly interested...

Ah, yeah, far as I know all the ones to date use classes.
 



They've got one of the more successful superhero games already. Why compete with themselves?
I seems GR consider M&M a gameline that's either complete, or one that's been abandoned. There hasn't been a new book for the game for well over a year, and GR have pivoted to churning out licenced properties like The Expanse and AGE sourcebooks mostly.

I've wondered for a while if we'd see an M&M 4th ed influenced either by AGE or 5e, but if GR are planning something like that they're keeping it reeeeal close to their chest.
 

JEB

Legend
To be honest, at this point I'd rather someone other than Green Ronin produce an M&M successor, or really any RPG product I might actually want to use; the whole C.A. Suleiman situation put me off supporting the company for years now. (Since I really really liked Green Ronin before that, I keep hoping they'll do something to atone - but nothing so far...)
 

pemerton

Legend
The preview of this system looks very unappealing to me. A MHRP "datafile" really portrays the character as I know them from the comics: their distinctions, their powersets, their special tricks. The least engaging part of a MHRP datafile is the list of "specialties" (basically, skills) - and the whole of the example Spider-Man sheet struck me as being like that.
 

Micah Sweet

Legend
This game seems quite crunchy for a modern supers game, which as a genre has been trending narrative (veteran M&M notwithstanding). I'm glad to see it, actually. I love Marvel, but MHR had too much of FATE's skeleton for my taste. FASERIP and M&M were my supers games of choice.
 

Blue

Ravenous Bugblatter Beast of Traal
What's the over/under on how many books come out for this before Marvel yanks the license out from under them? Recent history has shown that this will be likely.
Asking this not to debate, but to clear up something I don't have a lot of information on:

When Margret Weis Productions no longer had the license to produce their Marvel Heroic Roleplay, was the license yanked/made prohibitive by Marvel or was let lapse on MWP's part? I had the impression that MWP didn't renew the license, perhaps it wasn't profitable enough. But I don't think I actively read that, just picked up a tone.
 


Micah Sweet

Legend
Asking this not to debate, but to clear up something I don't have a lot of information on:

When Margret Weis Productions no longer had the license to produce their Marvel Heroic Roleplay, was the license yanked/made prohibitive by Marvel or was let lapse on MWP's part? I had the impression that MWP didn't renew the license, perhaps it wasn't profitable enough. But I don't think I actively read that, just picked up a tone.
My understanding was that the license was not renewed by Marvel because it wasn't profitable enough by their standards. I believe MWP had at least one project close to completion that they weren't able to release because the license was pulled.
 

overgeeked

B/X Known World
My understanding was that the license was not renewed by Marvel because it wasn't profitable enough by their standards. I believe MWP had at least one project close to completion that they weren't able to release because the license was pulled.
MWP had more than one project in various stages of planning and was actively bringing in more freelancers to expand the line when the hammer dropped.
 

My understanding was that the license was not renewed by Marvel because it wasn't profitable enough by their standards. I believe MWP had at least one project close to completion that they weren't able to release because the license was pulled.

Licenses are lost regardless of profits. Look at Cubicle 7 and them losing the license for The One Ring and Adventures in Middle-Earth when they were in the middle of making the 2nd edition of ToR and the big Moria boxed set. And those games, when combined, were quite profitable.
 

Related Articles

Visit Our Sponsor

Latest threads

An Advertisement

Advertisement4

Top