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Marvels Multiverse RPG: Have You GM/Played It and Your Opinions
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<blockquote data-quote="damiller" data-source="post: 9227703" data-attributes="member: 10995"><p>I have read it. Like most RPG books I find it boring. But Between the artwork, and the layout design, it was functional. The chapters are all rather short. I have not felt like it was hard to find anything that I did not understand. In fact in the back there is a glossary/index. Here you will find all the major ideas/rules in a short simple synopis, along with a page number where you will find the rule explained in more detail. I do not remember for sure, but some of the rules are explained with examples, but not all. The book is a joy to look at as others have said for the artwork alone.</p><p></p><p>edit: I didn't see you asked about the table of contents. Its okay. Its two pages long, and looks like there might be like 100 entries (10 total chapters) listed, with the average page size for each chapter looking to be around 5-6 pages (powers are the obvious outlier)</p><p></p><p>I will note again: this is not a game for people who want a tightly integrated set of rules that interact with little GM input. It is a pretty simple system that doesn't really account for the synergies between powers/traits. And it is almost certainly not "balanced". And I don't think it promises any of that at all (and honestly I dont' even know what the heck that means). It is a framework (in a lot of ways very similiar to the original TSR game) to allow you to tell superhero stories, feel like superheroes, and specifically marvel stories.</p></blockquote><p></p>
[QUOTE="damiller, post: 9227703, member: 10995"] I have read it. Like most RPG books I find it boring. But Between the artwork, and the layout design, it was functional. The chapters are all rather short. I have not felt like it was hard to find anything that I did not understand. In fact in the back there is a glossary/index. Here you will find all the major ideas/rules in a short simple synopis, along with a page number where you will find the rule explained in more detail. I do not remember for sure, but some of the rules are explained with examples, but not all. The book is a joy to look at as others have said for the artwork alone. edit: I didn't see you asked about the table of contents. Its okay. Its two pages long, and looks like there might be like 100 entries (10 total chapters) listed, with the average page size for each chapter looking to be around 5-6 pages (powers are the obvious outlier) I will note again: this is not a game for people who want a tightly integrated set of rules that interact with little GM input. It is a pretty simple system that doesn't really account for the synergies between powers/traits. And it is almost certainly not "balanced". And I don't think it promises any of that at all (and honestly I dont' even know what the heck that means). It is a framework (in a lot of ways very similiar to the original TSR game) to allow you to tell superhero stories, feel like superheroes, and specifically marvel stories. [/QUOTE]
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