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<blockquote data-quote="BryonD" data-source="post: 1127818" data-attributes="member: 957"><p>Cry Havok is actually written by Skip Williams.</p><p></p><p>There is little to nothing in it that would vary whether you play 3E, 3.5 or AU.</p><p></p><p>I agree that it works really well. I think it transitions very smoothly from regular D&D to small skirmishes to larger skirmishes and up to battles and even wars. Meaning there is a middle ground where a fight that you may want to go ahead and use regular D&D but still might be large and unwieldy enough to prefer something else could be done either way with generally similar results. </p><p></p><p>It then scales up though larger battles, all the way up to determining the winner, degree of casualties and duration of a full war in just a few rolls. As recommended in the book, this option is best for a background conflict as part of the setting, asuming the DM still wants a no scripted outcome. Of course you can still use more detailed rules to play the war out over mumerous battles and other encounters to what ever level of detail you wish.</p><p></p><p>Anyway, I think it is a very flexible, adaptable and generally excellent supplement.</p><p></p><p>I'd put it just behind A Magical Medieval Society as best gaming purchase I have made in quite a while.</p></blockquote><p></p>
[QUOTE="BryonD, post: 1127818, member: 957"] Cry Havok is actually written by Skip Williams. There is little to nothing in it that would vary whether you play 3E, 3.5 or AU. I agree that it works really well. I think it transitions very smoothly from regular D&D to small skirmishes to larger skirmishes and up to battles and even wars. Meaning there is a middle ground where a fight that you may want to go ahead and use regular D&D but still might be large and unwieldy enough to prefer something else could be done either way with generally similar results. It then scales up though larger battles, all the way up to determining the winner, degree of casualties and duration of a full war in just a few rolls. As recommended in the book, this option is best for a background conflict as part of the setting, asuming the DM still wants a no scripted outcome. Of course you can still use more detailed rules to play the war out over mumerous battles and other encounters to what ever level of detail you wish. Anyway, I think it is a very flexible, adaptable and generally excellent supplement. I'd put it just behind A Magical Medieval Society as best gaming purchase I have made in quite a while. [/QUOTE]
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