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<blockquote data-quote="Dragonblade" data-source="post: 1128875" data-attributes="member: 2804"><p>It would depend. Are 128 CR1 monsters going to be that significantly tougher vs. a 15th level (or whatever) PC or is just more mooks to wade through?</p><p></p><p>In 2e the overbear rules were pretty nasty and it was easy for low hp grunts to swarm a high level character and slit his/her throat. Fight over.</p><p></p><p>But in 3e the grapple rules are based on your BAB, making it significantly more difficult for a horde of low BAB mooks to really do anything to a powerful high level character except die in droves. I would just calculate the average damage each PC can do in one round based on their percentage of hitting the mooks, number of attacks(factoring in things like Cleave and Fireball), and damage per hit. Then extrapolate the number of rounds it takes for them to utterly decimate the monsters. Playing it out is not only repetitive, its pointless and 1 CR1 monster or 100 CR1 monsters, if they can't really touch the PCs, its worth no experience points.</p><p></p><p>However, keep in mind that even the weakest monster will hit a PC 5% of the time. So if you assume that maybe 4 Medium CR1 monsters can attack a PC once in one round, then odds are after 5 rounds one of them is going to hit the PC with a natural 20. So factor that in when you calculate how many rounds it takes the PCs to win. If there are enough mooks, the PCs could easily be nickel and dimed to death from all those attacks that slip through their defenses and start adding up.</p><p></p><p>If the PCs find themselves in that situation I would then start to give them experience points due to the element of danger they face. Basically your XP reward should directly relate to the amount of danger the PCs face.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 1128875, member: 2804"] It would depend. Are 128 CR1 monsters going to be that significantly tougher vs. a 15th level (or whatever) PC or is just more mooks to wade through? In 2e the overbear rules were pretty nasty and it was easy for low hp grunts to swarm a high level character and slit his/her throat. Fight over. But in 3e the grapple rules are based on your BAB, making it significantly more difficult for a horde of low BAB mooks to really do anything to a powerful high level character except die in droves. I would just calculate the average damage each PC can do in one round based on their percentage of hitting the mooks, number of attacks(factoring in things like Cleave and Fireball), and damage per hit. Then extrapolate the number of rounds it takes for them to utterly decimate the monsters. Playing it out is not only repetitive, its pointless and 1 CR1 monster or 100 CR1 monsters, if they can't really touch the PCs, its worth no experience points. However, keep in mind that even the weakest monster will hit a PC 5% of the time. So if you assume that maybe 4 Medium CR1 monsters can attack a PC once in one round, then odds are after 5 rounds one of them is going to hit the PC with a natural 20. So factor that in when you calculate how many rounds it takes the PCs to win. If there are enough mooks, the PCs could easily be nickel and dimed to death from all those attacks that slip through their defenses and start adding up. If the PCs find themselves in that situation I would then start to give them experience points due to the element of danger they face. Basically your XP reward should directly relate to the amount of danger the PCs face. [/QUOTE]
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