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<blockquote data-quote="ddougan" data-source="post: 1129525" data-attributes="member: 11480"><p>This is not actually correct according to the 3.0 DMG (I think 3.5 is the same approach). The 64 @ EL3 is correct according to the "Doubling the Number of Foes adds 2 to the EL" rule of thumb.</p><p></p><p>Also, the DMG states "Encounters with more than a dozen creatures are difficult to judge. If you need thirteen or more creatures to provide enough XP for a standard encounter, then those individual monsters are probably so weak that they don't make for a good encounter".</p><p></p><p>So as you say - I certainly wouldnt consider them an EL 15 encounter.</p><p></p><p>When I have run this type of thing in the past (it kind of put me in mind of the Dynasty Warriors 3 game - with the Fighters great cleaving everyone around them as they cut through the enemy horde, with the Wizard blasting fireballs from above) I tended to rate the encounter based on x EP per average party level. With the value of x being dependent on how dangerous the base CR was to the average party level. </p><p></p><p>Its hard to put a figure on it - and sometimes the value was incorporated into a story award (for example, when they had to break out of a Helm's Deep type approach - a 30 foot wide platform high above ground level) - the reward for successfully defending the approach was significantly better than any EL encounter calculation would have given them (given the "more than 13 creatures" guideline). And was awarded regardless of the actual number of creatures they killed before the enemy morale dropped and they broke off.</p><p></p><p>The "Assigning Ad Hod XP Awards" in the DMG rewards chapter gives some advice along this line...</p><p></p><p>As to the original question, I've yet to find a set of mass combat rules I really like for DnD. I've tried the Quissential Fighter, AEGs War and Testament's system (the sole reason I bought the book was based on the good feedback of its MCS). But I am looking forward to the paper release of Cry Havoc <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ddougan, post: 1129525, member: 11480"] This is not actually correct according to the 3.0 DMG (I think 3.5 is the same approach). The 64 @ EL3 is correct according to the "Doubling the Number of Foes adds 2 to the EL" rule of thumb. Also, the DMG states "Encounters with more than a dozen creatures are difficult to judge. If you need thirteen or more creatures to provide enough XP for a standard encounter, then those individual monsters are probably so weak that they don't make for a good encounter". So as you say - I certainly wouldnt consider them an EL 15 encounter. When I have run this type of thing in the past (it kind of put me in mind of the Dynasty Warriors 3 game - with the Fighters great cleaving everyone around them as they cut through the enemy horde, with the Wizard blasting fireballs from above) I tended to rate the encounter based on x EP per average party level. With the value of x being dependent on how dangerous the base CR was to the average party level. Its hard to put a figure on it - and sometimes the value was incorporated into a story award (for example, when they had to break out of a Helm's Deep type approach - a 30 foot wide platform high above ground level) - the reward for successfully defending the approach was significantly better than any EL encounter calculation would have given them (given the "more than 13 creatures" guideline). And was awarded regardless of the actual number of creatures they killed before the enemy morale dropped and they broke off. The "Assigning Ad Hod XP Awards" in the DMG rewards chapter gives some advice along this line... As to the original question, I've yet to find a set of mass combat rules I really like for DnD. I've tried the Quissential Fighter, AEGs War and Testament's system (the sole reason I bought the book was based on the good feedback of its MCS). But I am looking forward to the paper release of Cry Havoc :) [/QUOTE]
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