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<blockquote data-quote="Virago" data-source="post: 100243" data-attributes="member: 2045"><p>This is sort of cute. Tweak rules spring to mind that are fun to think about:</p><p></p><p>I could see a good way of keeping little dice from swarming big dice-- if more than two dice are used in flanking, half the dice (rounded down) die in the process. So if you flank with three dice, one dies (defender's pick, before the attacker's dice are rerolled). If you flank with four, two dice perish before the reroll, etc. This makes the lower dice better as "finesse" than as hordelings.</p><p></p><p>Shoring up: once at the beginning of the game, each player may reroll one of his dice. Thereafter, each player may reroll one die at the end of his turn. This will help out the bigger dice.</p><p></p><p>Steamroller: a single attacker die can kill multiple defender dice as long as: (a) The sume of the defending dice is still less than the attacking die, and (b) The sum of all the sides of the defending dice is less than the number of sides of the attacking die. So a d12 that rolls a 9 can steamroller over any two d4s, or up to five d2s! (Hmm this might be very nasty).</p><p></p><p>Special missions: Instead of attacking, a player can remove one of his dice showing a 1 from the table, and then choose any other die on the table to be rerolled. If it's the player's own die, this was a reinforcement or resupply. If it's an opponent's die, this was espionage or a commando mission.</p><p></p><p>I have no ideas what this might do to the victory points. Or the game itself really. I imagine it makes the bigger dice more important, makes hordeling armies not so great, and makes a balanced army more attractive, but who knows.</p><p></p><p>Now I know what little game will be haunting the back of my mind for the next few days. Thanks a lot, grmbrand <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Virago, post: 100243, member: 2045"] This is sort of cute. Tweak rules spring to mind that are fun to think about: I could see a good way of keeping little dice from swarming big dice-- if more than two dice are used in flanking, half the dice (rounded down) die in the process. So if you flank with three dice, one dies (defender's pick, before the attacker's dice are rerolled). If you flank with four, two dice perish before the reroll, etc. This makes the lower dice better as "finesse" than as hordelings. Shoring up: once at the beginning of the game, each player may reroll one of his dice. Thereafter, each player may reroll one die at the end of his turn. This will help out the bigger dice. Steamroller: a single attacker die can kill multiple defender dice as long as: (a) The sume of the defending dice is still less than the attacking die, and (b) The sum of all the sides of the defending dice is less than the number of sides of the attacking die. So a d12 that rolls a 9 can steamroller over any two d4s, or up to five d2s! (Hmm this might be very nasty). Special missions: Instead of attacking, a player can remove one of his dice showing a 1 from the table, and then choose any other die on the table to be rerolled. If it's the player's own die, this was a reinforcement or resupply. If it's an opponent's die, this was espionage or a commando mission. I have no ideas what this might do to the victory points. Or the game itself really. I imagine it makes the bigger dice more important, makes hordeling armies not so great, and makes a balanced army more attractive, but who knows. Now I know what little game will be haunting the back of my mind for the next few days. Thanks a lot, grmbrand :p [/QUOTE]
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