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<blockquote data-quote="Christian" data-source="post: 99163" data-attributes="member: 381"><p>Your analysis is a bit off, KD, but the conclusion remains inescapable, methinks. You only get to attack one enemy die per turn, so your first round doesn't go down quite the way you envisioned. Still, initiative plays a huge role in this system, as you noted; also, the balancing is way off. It works on point-value as the number of sides on your die; but in fact, because there's only one attack per turn, a large number of small dice is vastly superior to a smaller number of large dice, regardless of who wins the first initiative. Six four-siders will almost always soundly defeat two twelve-siders ...</p></blockquote><p></p>
[QUOTE="Christian, post: 99163, member: 381"] Your analysis is a bit off, KD, but the conclusion remains inescapable, methinks. You only get to attack one enemy die per turn, so your first round doesn't go down quite the way you envisioned. Still, initiative plays a huge role in this system, as you noted; also, the balancing is way off. It works on point-value as the number of sides on your die; but in fact, because there's only one attack per turn, a large number of small dice is vastly superior to a smaller number of large dice, regardless of who wins the first initiative. Six four-siders will almost always soundly defeat two twelve-siders ... [/QUOTE]
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