Mass combat?

Looking to the collected knowledge of ENWorlders,

Which books have a mass combat system for 3.0/3.5,

I've got the one Mongoose put out, and I was dissapointed by the Mini Handbook and Heroes of Battle from WotC. What else is out there - I know there are a few more, but for the life of me cannot remember where.

And opinions on the quality of the system if you have one is always a plus. :)

Thanks in advance.
 

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- Fields of Blood (Eden)
- Cry Havoc (Malhavoc)

For my game, I use both:

- Mongoose's OMCS II (from Strongholds & Dynasties or Book of the Sea) for large skirmishes (up to 200 combatants), and

- Eden's Fields of Blood for army battles (200+ combatants)

depending on the scale involved. I've found using both systems in my campaign to work just fine, and fits the wide scales involved in mass combat.
 


Arnwyn said:
- Fields of Blood (Eden)
- Cry Havoc (Malhavoc)

For my game, I use both:

- Mongoose's OMCS II (from Strongholds & Dynasties or Book of the Sea) for large skirmishes (up to 200 combatants), and

- Eden's Fields of Blood for army battles (200+ combatants)

depending on the scale involved. I've found using both systems in my campaign to work just fine, and fits the wide scales involved in mass combat.

Another vote for Eden's Fields of Blood, as they do very well with battle magic, battle critters, battle items, and seige mechanics.
 

How large is the mass combat?

This matters.

Heroes of Battle doesn't really address mass combat all that well - it is more designed for creating heroes that work in a mass cambat system - I was also dissapointed in it.

Fields of Blood is my favorite published book.

Cry Havoc has its points but is more detailed than FoB.

Another possibility is the BRCS at Birthright.net.
 

I liked the Miniatures Handbook. It broke 500 combatants into 20 units. Not that that's how battle ever was, but, I think it works well enough.

Complete Warrior also has quite a bit in the back of the book on battles, too.
 

MGP's Quintessential Fighter has the OCMS (Open Content Mass combat System). Converts units into player stats (charaters don't actually join units, but they can lead them). It also figures in size differential, mostly for hits and damage (if your unit is twice the size of the target, you get X; etc).
 

As far as it being enjoyable, rather than realistic... I played in a d10 Legend of the 5 Rings (AEG) game where there was a battle scene. I didn't read the rules, but I understand that it works on a table. You roll a d10 and add modifiers that are results of the characters' actions. If the character is winning his little section, then you increase the favorability of the result. I mean, honestly, how realistic does it have to be. As a player, in a battle, I just want a balance that amounts to "I have an effect on the outcome of the battle, but the outcome is not solely based on me."
 

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