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<blockquote data-quote="Tormyr" data-source="post: 6412290" data-attributes="member: 6776887"><p>I think the "1 minute" part of it is the weakest part. It may be simpler to consider it to be a "normal" round. The downside of that is that movement will be slowed down. I imagine that if it did make it in the DMG that they did some fine tuning of issues like that. In 1 month we will know.</p><p></p><p>EDIT: I went back and reread the article again. Solos only get one attack against a stand because stands have the same hp as 1 creature. So essentially, the solo is making 10 hits or misses with 1 attack roll. I think it was supposed to be a different kind of abstraction of combat rather than a simple scaling up of regular D&D combat. A stand, on the other hand gets as many attacks as creatures in it when attacking just the one solo. leaving a solo on the battlefield all alone could be a very bad idea.</p><p></p><p>A solo wizard only gets to fire 1 fireball in a round, which functions a little differently, but once again, I think the battlefield rules are a different beast, and we do not know what final form they will take. A stand of wizards firing fireball would be severely nerfed in that they would only roll damage once (unless against a solo?). It may be that magic in general breaks the system and magic users have to be solos. We shall see.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6412290, member: 6776887"] I think the "1 minute" part of it is the weakest part. It may be simpler to consider it to be a "normal" round. The downside of that is that movement will be slowed down. I imagine that if it did make it in the DMG that they did some fine tuning of issues like that. In 1 month we will know. EDIT: I went back and reread the article again. Solos only get one attack against a stand because stands have the same hp as 1 creature. So essentially, the solo is making 10 hits or misses with 1 attack roll. I think it was supposed to be a different kind of abstraction of combat rather than a simple scaling up of regular D&D combat. A stand, on the other hand gets as many attacks as creatures in it when attacking just the one solo. leaving a solo on the battlefield all alone could be a very bad idea. A solo wizard only gets to fire 1 fireball in a round, which functions a little differently, but once again, I think the battlefield rules are a different beast, and we do not know what final form they will take. A stand of wizards firing fireball would be severely nerfed in that they would only roll damage once (unless against a solo?). It may be that magic in general breaks the system and magic users have to be solos. We shall see. [/QUOTE]
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