CleverNickName
Limit Break Dancing (He/They)
--sad trombone--It’s not something we plan to do. It’s too big a topic to squeeze into a core rulebook.
--sad trombone--It’s not something we plan to do. It’s too big a topic to squeeze into a core rulebook.
But it can be about mass combat. Earlier editions of the game had mass combat rules baked in, and a lot of classic D&D adventures and modules used them. My favorites were CM1: Test of the Warlords, and X10: Red Arrow Black Shield. While these adventures largely focused on the actions of the player characters, there were some important battle scenes that were resolved using mass combat independent of the PCs. The party's success in their individual missions didn't guarantee success of the armies they represented.D&D is not about mass combat.
I agree that it can be a nice addition. But not every scene needs to to focus on individuals, as you say. The point and purpose of an evening's adventure could be to lead an army across the desert and command it from a promontory.It can be nice addition, but focus must be on individuals.
Yeah, it's not going to be everyone's preference that's for sure. The trouble is that any D&D rules system without integrated mass combat rules will always feel incomplete to me. Not unplayable, just incomplete.I war PCs should be commandos that perform surgical strikes, not be drown in mass combat between thousands of people.
I think it can include mass combat, but I don't think it can ever be about mass combat. D&D has always had an intimate relationship with the individual characters rather than legions even when followers were semi-common to have in your party.But it can be about mass combat

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.