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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Mass People Journey System version 3.0 (Super Simplified)
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<blockquote data-quote="Stalker0" data-source="post: 8496373" data-attributes="member: 5889"><p>Crunching a few numbers, for people that like that sort of thing. Here is the expected fatigue for 1 month (aka 4 rolls), assuming the same modifier for each roll.</p><p></p><p>Note that these are the pure roll results, NOT taking into account stored food. Ultimately the point of stored food is a relief value, compensating for the really bad rolls, so a group with stored food will fare much better than the pure roll result would indicate.</p><p></p><table style='width: 100%'><tr><td></td><td></td><td></td><td>Total Modifier</td><td></td><td></td><td></td></tr><tr><td>Fatigue</td><td><p style="text-align: right">-6</p> </td><td><p style="text-align: right">-3</p> </td><td><p style="text-align: right">0</p> </td><td><p style="text-align: right">3</p> </td><td><p style="text-align: right">4</p> </td><td><p style="text-align: right">6</p> </td></tr><tr><td><strong>Dead</strong></td><td><p style="text-align: right">19%</p> </td><td><p style="text-align: right">6%</p> </td><td><p style="text-align: right">1%</p> </td><td><p style="text-align: right">0%</p> </td><td><p style="text-align: right">0%</p> </td><td><p style="text-align: right">0%</p> </td></tr><tr><td><p style="text-align: right"><strong>6</strong></p> </td><td><p style="text-align: right">22%</p> </td><td><p style="text-align: right">9%</p> </td><td><p style="text-align: right">2%</p> </td><td><p style="text-align: right">0%</p> </td><td><p style="text-align: right">0%</p> </td><td><p style="text-align: right">0%</p> </td></tr><tr><td><p style="text-align: right"><strong>5</strong></p> </td><td><p style="text-align: right">22%</p> </td><td><p style="text-align: right">14%</p> </td><td><p style="text-align: right">5%</p> </td><td><p style="text-align: right">1%</p> </td><td><p style="text-align: right">0%</p> </td><td><p style="text-align: right">0%</p> </td></tr><tr><td><p style="text-align: right"><strong>4</strong></p> </td><td><p style="text-align: right">19%</p> </td><td><p style="text-align: right">17%</p> </td><td><p style="text-align: right">9%</p> </td><td><p style="text-align: right">2%</p> </td><td><p style="text-align: right">0%</p> </td><td><p style="text-align: right">0%</p> </td></tr><tr><td><p style="text-align: right"><strong>3</strong></p> </td><td><p style="text-align: right">11%</p> </td><td><p style="text-align: right">18%</p> </td><td><p style="text-align: right">13%</p> </td><td><p style="text-align: right">4%</p> </td><td><p style="text-align: right">2%</p> </td><td><p style="text-align: right">0%</p> </td></tr><tr><td><p style="text-align: right"><strong>2</strong></p> </td><td><p style="text-align: right">5%</p> </td><td><p style="text-align: right">15%</p> </td><td><p style="text-align: right">16%</p> </td><td><p style="text-align: right">7%</p> </td><td><p style="text-align: right">4%</p> </td><td><p style="text-align: right">1%</p> </td></tr><tr><td><p style="text-align: right"><strong>1</strong></p> </td><td><p style="text-align: right">2%</p> </td><td><p style="text-align: right">11%</p> </td><td><p style="text-align: right">16%</p> </td><td><p style="text-align: right">11%</p> </td><td><p style="text-align: right">8%</p> </td><td><p style="text-align: right">3%</p> </td></tr><tr><td><strong>0+</strong></td><td><p style="text-align: right">0%</p> </td><td><p style="text-align: right">11%</p> </td><td><p style="text-align: right">39%</p> </td><td><p style="text-align: right">76%</p> </td><td><p style="text-align: right">86%</p> </td><td><p style="text-align: right">95%</p> </td></tr></table><p></p><p>Generally, having any positive modifier really gives you a good amount of survivability, and so most groups that live in one area with good knowledge of the terrain (and maybe a few snares) are going to be just fine.</p><p></p><p>Likewise, at -3 (common for migration) you are expected to take some fatigue (a true migration of a group of people is taxing). A group not good at survival and trying to migrate (-6) is in for some very tough times.... and its assumed that such groups without stored food are going on a very risky venture indeed.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8496373, member: 5889"] Crunching a few numbers, for people that like that sort of thing. Here is the expected fatigue for 1 month (aka 4 rolls), assuming the same modifier for each roll. Note that these are the pure roll results, NOT taking into account stored food. Ultimately the point of stored food is a relief value, compensating for the really bad rolls, so a group with stored food will fare much better than the pure roll result would indicate. [TABLE] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD]Total Modifier[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Fatigue[/TD] [TD][RIGHT]-6[/RIGHT][/TD] [TD][RIGHT]-3[/RIGHT][/TD] [TD][RIGHT]0[/RIGHT][/TD] [TD][RIGHT]3[/RIGHT][/TD] [TD][RIGHT]4[/RIGHT][/TD] [TD][RIGHT]6[/RIGHT][/TD] [/TR] [TR] [TD][B]Dead[/B][/TD] [TD][RIGHT]19%[/RIGHT][/TD] [TD][RIGHT]6%[/RIGHT][/TD] [TD][RIGHT]1%[/RIGHT][/TD] [TD][RIGHT]0%[/RIGHT][/TD] [TD][RIGHT]0%[/RIGHT][/TD] [TD][RIGHT]0%[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT][B]6[/B][/RIGHT][/TD] [TD][RIGHT]22%[/RIGHT][/TD] [TD][RIGHT]9%[/RIGHT][/TD] [TD][RIGHT]2%[/RIGHT][/TD] [TD][RIGHT]0%[/RIGHT][/TD] [TD][RIGHT]0%[/RIGHT][/TD] [TD][RIGHT]0%[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT][B]5[/B][/RIGHT][/TD] [TD][RIGHT]22%[/RIGHT][/TD] [TD][RIGHT]14%[/RIGHT][/TD] [TD][RIGHT]5%[/RIGHT][/TD] [TD][RIGHT]1%[/RIGHT][/TD] [TD][RIGHT]0%[/RIGHT][/TD] [TD][RIGHT]0%[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT][B]4[/B][/RIGHT][/TD] [TD][RIGHT]19%[/RIGHT][/TD] [TD][RIGHT]17%[/RIGHT][/TD] [TD][RIGHT]9%[/RIGHT][/TD] [TD][RIGHT]2%[/RIGHT][/TD] [TD][RIGHT]0%[/RIGHT][/TD] [TD][RIGHT]0%[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT][B]3[/B][/RIGHT][/TD] [TD][RIGHT]11%[/RIGHT][/TD] [TD][RIGHT]18%[/RIGHT][/TD] [TD][RIGHT]13%[/RIGHT][/TD] [TD][RIGHT]4%[/RIGHT][/TD] [TD][RIGHT]2%[/RIGHT][/TD] [TD][RIGHT]0%[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT][B]2[/B][/RIGHT][/TD] [TD][RIGHT]5%[/RIGHT][/TD] [TD][RIGHT]15%[/RIGHT][/TD] [TD][RIGHT]16%[/RIGHT][/TD] [TD][RIGHT]7%[/RIGHT][/TD] [TD][RIGHT]4%[/RIGHT][/TD] [TD][RIGHT]1%[/RIGHT][/TD] [/TR] [TR] [TD][RIGHT][B]1[/B][/RIGHT][/TD] [TD][RIGHT]2%[/RIGHT][/TD] [TD][RIGHT]11%[/RIGHT][/TD] [TD][RIGHT]16%[/RIGHT][/TD] [TD][RIGHT]11%[/RIGHT][/TD] [TD][RIGHT]8%[/RIGHT][/TD] [TD][RIGHT]3%[/RIGHT][/TD] [/TR] [TR] [TD][B]0+[/B][/TD] [TD][RIGHT]0%[/RIGHT][/TD] [TD][RIGHT]11%[/RIGHT][/TD] [TD][RIGHT]39%[/RIGHT][/TD] [TD][RIGHT]76%[/RIGHT][/TD] [TD][RIGHT]86%[/RIGHT][/TD] [TD][RIGHT]95%[/RIGHT][/TD] [/TR] [/TABLE] Generally, having any positive modifier really gives you a good amount of survivability, and so most groups that live in one area with good knowledge of the terrain (and maybe a few snares) are going to be just fine. Likewise, at -3 (common for migration) you are expected to take some fatigue (a true migration of a group of people is taxing). A group not good at survival and trying to migrate (-6) is in for some very tough times.... and its assumed that such groups without stored food are going on a very risky venture indeed. [/QUOTE]
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