But I eventually abondoned it after reading The Alexandrian's article on it and seeing how treating Hit Points as not modelling physical damage affected the feel of the game (which was the more important factor to me).
There are strong points in the Alexandrian article, no doubt, but, it really affects the feel of the game for me if a character gets 35 points of damage from several arrows and is fully healed in a day or two. The ony way to reconcile that is to consider all the arrow hits as grazes, and we know from real life that grazes are an exception, not the rule.
Question... How, exactly, does a character recover from 35 hit points of damage with a simple night's sleep without being 35th level? I have a feeling we aren't talking about a character of sixth level or less with appropriate equipment for his level. I thought a simple night's sleep only allowed a character to recover his level in hit points. We must be talking about a 35th level character, right? And, 35 hit points probably means that the three arrows barely grazed him.
I don't play D&D, so I don't know what the healing is like in that game. Maybe that's the disconnect. I play the Conan RPG, which is a 3.5 variant.
In Conan, a character gains a number of points equal to his level, plus CON mod, plus 3 per 8 hours of sleep. Plus, a character with the Heal skill can help him gain more.
If would go like this...
Chad, the 6th level Barbarian, is in a combat with a Pict warrior. The Pict fires his bow at Chad. When the combat is done, the Pict is dead, and Chad has been hit 5 times by the Pict's bow, for a total of 35 hit points.
I have a hard time believing that Chad has 5 arrows sticking out of him, and Chad is still walking around, running, doing whatever he wants (let's say Chad still has 6 more hit points left).
Right after the fight, Chad's companion, Ralf, uses his Heal skill on Chad. The restores 6 + 2 = 8 points. Now, Chad is down 27 points.
Resting for 8 hours restores Level + CON Mod + 3 points of damage.
Chad sleeps that night, and gets 6 + 2 + 3 = 11 points. But, since Ralf is nursing him back to health, he gets double that. That's 22 hit points.
So, by the next morning Chad is only down 5 hit points after being hit by 5 arrows the previous day.
Given that, there's no way that hit point reduction equates to physical damage. I can, but not all the time, or this situation that happend (in the Conan game, at least) would not be possible.
A character is never really damaged physically (other than the minor damage I describe earlier in the thread) until he reaches 0 hit points or less--when his wound effects kick in.
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