Massive Damage Threshold


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Crothian said:
The DC of 15 though, really makes it suoerfiucial at the higher levels though.

Yeah, the same problem exists in D&D as well. The Fort DC never goes up. It especially becomes a problem at epic level.

Pesonally, I'm not going to use the MD rules from D20 Modern. I'll be using my VP/WP system instead.
 

dkilgo said:


Yes, I would have to agree, now that I think about it. Perhaps the DC should scale, too?

I'd think it should but I'm not sure the best way to do it. Does one scale it with damage delt, or with the overall power of the opponent?
 

Crothian said:


I'd think it should but I'm not sure the best way to do it. Does one scale it with damage delt, or with the overall power of the opponent?

I would have to say that it would have to scale with the opponent. There are quite possibly some draw backs to this, though.
 

I like it as it is. When every solid hit at mid-level or higher play invokes a MD save, that's when the Law of Averages comes into play and the inevitable roll of a natural 1 on that d20 appears. Go on and smack them then for 10-25 points of damage at a go; after making 5-10 MD saves in a single round, they'll blow a roll and then the PCs go down.

Force saving throws whenever you can. The increase in random rolls is an increase in overall randomness, and--as pointed out in the DMG--this always works against the PCs.
 

dkilgo said:
I would have to say that it would have to scale with the opponent. There are quite possibly some draw backs to this, though.

Do you mean that, for example, 75 hp of damage should require different saves depending on what type of opponent caused it?
 

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