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Master list of OGC substitutes for WotC IP monsters
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<blockquote data-quote="VelvetViolet" data-source="post: 6272206" data-attributes="member: 6686357"><p><span style="font-size: 18px"><strong>Planescape</strong></span></p><p></p><p><span style="font-size: 15px"><strong>Cranium Rats</strong></span></p><p><strong></strong></p><p><strong>Brain Rat</strong> (ToHR, ToHC)—An intelligent rat with psionic powers. Sadly, it's more concerned with attacking and eating anything that moves rather than, you know, building a culture. They don't gather in swarms that become more psychic with increasing size, unless the GM adds that manually. </p><p></p><p></p><p><span style="font-size: 15px"><strong>Daemons/Yugoloths</strong></span></p><p><strong></strong></p><p><strong>Daemons (Horsemen of the Apocalypse) </strong>(PFB2, PFB3, ToHC)—The daemons of Abaddon are manifestations of death and nihilism that seek to unmake all of reality, lead by the four (five?) Horsemen of the Apocalypse. A few of the yugoloths were published as daemons in the ToH with WotC's permission, including Anthraxus and Charon, and were later refluffed as part the daemon line-up. Otherwise, these daemons have nothing in common with the Yugoloths.</p><p></p><p><strong>Daemons (Hordes of Gehenna) </strong>(BoF)—The daemons of Gehenna, lead by the Seven Exarchs (each representing one of the seven sins), are purveyors of vice who exalt the cause of evil for its own sake regardless of law or chaos. While they often work as mercenaries in the countless wars between the demons and devils, this is just a small part of their larger portfolio. The names/statistics/concept of the daemons are OGC. The names and descriptions of the seven Exarchs are closed content, but the general concept (Exarchs as the equivalent of Demon Lords and Archdevils, each representing one of the seven sins) isn't and originates in the 15th century Peter Binfield's <em>Classification of Demons</em>. The chapter describing the plane of Gehenna is closed content, but the general concept isn't (its seven circles for each sin, an evil version of Dante's <em>Purgatorio</em>). To avoid confusion with the separate Pathfinder daemons (see above), it is suggested to rename them to "<em><a href="http://www.giantitp.com/forums/showsinglepost.php?p=16006756&postcount=316" target="_blank">deodands</a></em>" (contrast with <em>demodands</em>) or some other name.</p><p></p><p><strong><span style="color: #ff0000">Daemons and other Neutral Evil fiends</span> (Scarred Lands)</strong> (CC2, CC3, SLLTotSL)—Malevolent and self-serving outsiders native to evil-aligned planes. Varieties include Assassin Daemon, Beguiling Merchant Daemon, Belsameth's Watchman Daemon, Darkmoon Slayer, Despair, Dread Child Daemon, Dweller at the Crossroads, Eyethief Daemon, Garamond, Grisly Minstrel Daemon, Iron Devil, Jade Empress Daemon, Mantis Spider Daemon, Moon Daemon, Moon Giant, Plague Angel Daemon, and Pride Daemon. <u>The names are closed content.</u></p><p></p><p><strong>Blightdaemon </strong>(BoBWM1)—A daemon of disease that leaves a trail of death in its path.</p><p></p><p><strong>Erotodaemon </strong>(CW1, MoP)—A succubus-like daemon that looks like a beautiful woman with two torsos (one growing from the neck of the other) that provides four arms total. Originally appeared in CW1 as the "erodaemon" (closed content name) and renamed to "erotodaemon" in MoP. </p><p></p><p></p><p><span style="font-size: 15px"><strong>Elementals/Para-Elementals/Quasi-Elementals</strong></span></p><p><strong></strong></p><p><strong>Elementals</strong> and <strong>Quasi-Elementals</strong> (PFB2, SGtE, ToHC, ToH4)—Elementals formed by the interaction of multiple elements and sometimes positive or negative energy, often found at the borders of the elemental planes and possibly native to elemental demiplanes. Varieties include <strong>Acid</strong>, <strong>Ash</strong>, <strong>Dust</strong>, <strong>Ice</strong>, <strong>Lightning</strong>, <strong>Magma</strong>, <strong>Mineral</strong>, <strong>Mud</strong>, <strong>Obsidian</strong>, <strong>Radiance</strong>, <strong>Salt</strong>, <strong>Smoke</strong>, <strong>Steam</strong>, and<strong> Vacuum</strong>.</p><p></p><p><strong>Chinese Elementals</strong> (ToH4, SGtE)—Two special elementals based on the Chinese elements of <strong>Metal</strong> and <strong>Wood</strong>.</p><p></p><p><strong>Combination creatures</strong> (PFB1, SGtE, ToHC, ToH4)—Miscellaneous elemental creatures composed of multiple elements found at the borders of the elemental planes, possibly native to elemental demiplanes. Varieties include <strong>Heat Swarm</strong>, <strong>Ice Salamander</strong>, <strong>Ice Shard</strong>, <strong>Mudman</strong>, <strong>Niln</strong>, <strong>Smoke-Ghost</strong>, <strong>Thoqqua</strong>, and <strong>Tumblespark</strong>.</p><p></p><p><strong>Mephits</strong> (PFB1, ToHC)—Imp-like outsiders native to the elemental planes. Varieties include <strong>Air</strong>, <strong>Dust</strong>, <strong>Earth</strong>, <strong>Fire</strong>, <strong>Ice</strong>, <strong>Lightning</strong>, <strong>Magma</strong>, <strong>Ooze</strong>, <strong>Salt</strong>, <strong>Smoke</strong>, <strong>Steam</strong>, and <strong>Water</strong>.</p><p></p><p><strong>Weirds </strong>(ToHC, ToH4)—Elemental creatures. Varieties include <strong>Acid</strong>, <strong>Air</strong>, <strong>Blood</strong>, <strong>Earth</strong>, <strong>Fire</strong>, <strong>Frost</strong>, <strong>Fungus</strong>, <strong>Lava</strong>, <strong>Lightning</strong>, <strong>Magma</strong>, <strong>Mud</strong>, <strong>Ooze</strong>, <strong>Smoke</strong>, and<strong> Water</strong>.</p><p></p><p></p><p><strong><span style="font-size: 15px">Modrons</span></strong></p><p><strong></strong><strong>Note:</strong> Similarly to celestial and fiend, the generic term for a lawful neutral-aligned outsider is <em>Axiom</em>. The outsiders presented below are races within that category.</p><p><strong></strong></p><p><strong>Axiomites </strong>(PFB2)—Elf-like outsiders dedicated to order. All perfect and awesome and annoying conceited.</p><p></p><p><strong>Azroi </strong>(CPBOP)—Outsiders that inhabit and guard the afterlife, recruiting from the ranks of the unclaimed dead.</p><p></p><p><strong>Formians </strong>(SRD, FF, PFB4)—Intelligent, psionic expansionist ant-people.</p><p></p><p><strong>Inevitables </strong>(SRD, PFB2, CPBOP)—Magical robots that enforce justice and order. Varieties include Arbiter, Jarut, Kolyarut, Lhaksharut, Marut, and Zelekhut.</p><p></p><p></p><p><span style="font-size: 15px"><strong>Planetouched</strong></span></p><p><strong></strong></p><p><strong>Ifrit</strong>, <strong>Oread</strong>, <strong>Sylph</strong>, and <strong>Undine</strong>; known collectively as <strong>Genai</strong> (ARG, ACSG)—The descendants of mortals and elemental outsiders. Equivalent to Genasi.</p><p></p><p><strong>Warpling </strong>and <strong>Maxim </strong>(<a href="http://paizo.com/threads/rzs2m1tu?Why-no-Axiomite-or-Protean-planetouched#5" target="_blank">LINK</a>)—The descendants of mortals and chaotic neutral or lawful neutral outsiders. Equivalent to Axani, Cansin, Chaond and Zenythri. </p><p></p><p></p><p><strong><span style="font-size: 15px">Rilmani</span></strong></p><p><strong></strong><strong>Note:</strong> Similarly to celestial and fiend, the generic term for a true neutral-aligned outsider is <em>Equilibrant</em>. The outsiders presented below are races within that category.</p><p><strong></strong></p><p><strong>Aeons </strong>(PFB2)—True neutral outsiders that serve the cause of balancing the universe between extremes of law/chaos and good/evil. </p><p></p><p></p><p><span style="font-size: 18px"><strong>Spelljammer</strong></span></p><p></p><p><span style="font-size: 15px"><strong>Neogi</strong></span></p><p></p><p><strong>Formian </strong>(PFB4)—Giant, antlike interplanetary expansionists with an alien hive intelligence. Travel using sub-light speed asteroids loaded with stasis pods.</p><p></p><p><strong>Leng Spider</strong> (PFB2)—Giant spiders that war with the Denizens of Leng. They are egotistical and suffer other races only as magically controlled slaves.</p><p></p><p><strong>Ravin</strong> (A&FStT)—Tick-like aliens that live in a hive-based society. Possess functional spaceships.</p><p></p><p><strong> <span style="color: #ff0000">Slassan </span></strong>(AE)—Horrible amalgams of spider and serpent haunting the shadows, the legacy of a now-dead race that personified evil. <u>The name is closed content; suggested open content name:</u> <span style="color: #00ff00"><strong>Tlak'kahn</strong></span>.<p style="text-align: left"><span style="color: #000000"></span></p> <p style="text-align: left"><span style="color: #000000"></span></p><p></p><p></p><p><span style="font-size: 18px"><strong>Eberron</strong></span></p><p></p><p><span style="font-size: 15px"><strong>Daelkyr/Grafts/Symbionts</strong></span></p><p><strong></strong></p><p><strong>Vallorian </strong>(LotDB, LA)—These "fleshsmiths" rule an underground empire and specialize in the use of engineered living weapons and armor. Web Enhancements: <a href="http://web.archive.org/web/00000000000000/http:/www.montecook.com/cgi-bin/page.cgi?mpress_Legacy_vallorians1" target="_blank">#1</a>, <a href="http://web.archive.org/web/00000000000000/http:/www.montecook.com/cgi-bin/page.cgi?mpress_Legacy_vallorians2" target="_blank">#2</a>, <a href="http://web.archive.org/web/00000000000000/http:/www.montecook.com/cgi-bin/page.cgi?mpress_Legacy_vallorians3" target="_blank">#3</a>.<a href="http://www.rpgnow.com/product/84233/The-Living-Airship-PFRPG" target="_blank">http://www.rpgnow.com/product/84233/The-Living-Airship-PFRPG</a></p><p></p><p><strong>Chaositech, Symbiotes</strong> (MCC)—Various forms of symbtioic items, such as implants, replacements and grafts.</p><p></p><p></p><p><span style="font-size: 15px"><strong>Kalashtar/Quori</strong></span></p><p><strong></strong></p><p><strong>Muse </strong>(RRPtA)—A divinely-inspired race from the Plane of Dreams.</p><p></p><p><strong>Qael </strong>(TMU)—Outsiders formed from the substance of dreams, they seek to rule the dream world and feed on the energies of dreamers.</p><p></p><p></p><p><span style="font-size: 15px"><strong>Shifters/Weretouched</strong></span></p><p><strong></strong></p><p><strong>Wereblooded </strong>(BMW)—The scions of natural lycanthropes and humanoids.</p><p></p><p></p><p><span style="font-size: 15px"><strong>Warforged</strong></span></p><p><strong></strong></p><p><strong>Ironborn </strong>(ItCoM)—A race of constructed humanoids, providing custom designed trait packages.</p><p></p><p><strong>Gearforged </strong>(AR3)—Living constructs: metal forms with mortal souls.</p><p></p><p><strong>Mannikins </strong>(MRWE)—Intelligent, self-replicating humanoid constructs.</p><p></p><p><strong>Mechanus </strong>(CM)—Intelligent clockwork steampunk robots.</p><p></p><p><strong>Relluk </strong>(RRPtA)—A race of living stone created as guardians that now live independently.</p><p></p><p><strong>Stonegrunt </strong>(MRCRC)—A race brought to life from stone by the dwarves.</p><p></p><p></p><p><span style="font-size: 18px"><strong>Miscellaneous</strong></span></p><p></p><p><span style="font-size: 15px"> <strong>Adu'ja/Volodni (Plant Races)</strong></span></p><p></p><p><strong>Oakling </strong>(RRPtA)—Unusual plant race related to treants.</p><p></p><p><strong>Tremen </strong>(MRCRC)—Intelligent mobile plants resembling trees.</p><p></p><p></p><p><span style="font-size: 15px"><strong>Bullywug</strong></span></p><p><strong></strong></p><p><strong>Boggard </strong>(PFB1)—Evil frog men.</p><p></p><p><strong>Mahkim </strong>(MRWE)—Four-armed frog men.</p><p></p><p><strong>Mogogol </strong>(RRPtA)—Non-evil offshoot of the boggard.</p><p></p><p><strong>Tsathar </strong>(ToHR, ToHC)—Frog people that lay eggs inside victims that later hatch and eat their way out. Worship Tsathoggua.</p><p></p><p></p><p><span style="font-size: 15px"><strong>Death Knight</strong></span></p><p><strong></strong></p><p><strong>Demonic Knight </strong>(ToHR, ToHC)—An order of abyssal knights created by the Demon Prince Orcus.</p><p></p><p><strong>Graveknight </strong>(PFB3)—The martial equivalent to the Lich, born of tyrants and warriors too evil to rest in peace.</p><p></p><p></p><p><span style="font-size: 15px"><strong>Deathless/Deathtouched/Half-Undead</strong></span></p><p></p><p><strong>Dhampir</strong> (ARG)—Half-human/half-vampire.</p><p></p><p><strong>Eleti </strong>(MRCRC)—Intelligent skeletons.</p><p></p><p><strong>Obitu </strong>(RRPtA)—Magical creatures with undead origins.</p><p></p><p><strong>Restless Soul</strong> (ItCoM)—Option for a player character that has returned from the grave as a restless undead.</p><p></p><p><strong>Revenant </strong>(LV)—A customizable vampire race and associated classes. </p><p></p><p></p><p><strong><span style="font-size: 15px">Kercpa/Nezumi/Ratmen</span></strong></p><p><strong></strong></p><p><strong>Nezumi </strong>(REGtR)—Medium-sized, rodent-like humanoids with an oriental feel.</p><p></p><p><strong>Ratfolk </strong>(ARG, PFB3, REGtR)—Small, rodent-like humanoids.</p><p></p><p><strong>Ratling </strong>(REGtR)—Small-sized rat-like humanoids with furred prehensile tails. Similar to Kercpa.</p><p></p><p><span style="color: #ff0000"><strong>Ratmen </strong></span>(CCR, CC3, VWWotR)—Medium-sized rat people created from rats that fed on the flesh of fallen titans. In addition to the "common" variety, come in several breeds that best suit certain classes. <u>The name is closed content; suggested open content name:</u> <span style="color: #00ff00"><strong>The Slaughtering Rat People</strong></span>.</p><p></p><p></p><p><strong><span style="font-size: 15px"><strong>Myconid</strong></span></strong></p><p><strong></strong></p><p><strong>Fungus Man</strong> (ToH4)—Humanoid mushrooms with an intelligent society.</p><p></p><p></p><p><span style="font-size: 15px"><strong>T'kel</strong></span></p><p></p><p><strong>Quissian </strong>(MRCRC)—Reptilian warrior race.</p><p></p><p></p><p><span style="font-size: 15px"><strong>Wemics</strong></span></p><p><span style="color: #ff0000"><strong></strong></span></p><p><span style="color: #ff0000"><strong>The Proud</strong></span> (CCR)—Tribal lion-centaurs. <u>The name is closed content; suggested open content name:</u> <span style="color: #00ff00"><strong>Leotaur</strong></span> (plural <span style="color: #00ff00"><strong>Leotauroi</strong></span>).</p><p></p><p><span style="color: #ff0000"><strong>Manticora </strong></span>(CCR)—Leonine humanoids with shark teeth. <u>The name is closed content; suggested open content name:</u> <span style="color: #00ff00"><strong>Martichora</strong></span>.</p><p></p><p><a href="http://www.thepiazza.org.uk/bb/viewtopic.php?f=56&t=11595#p136964" target="_blank"><strong>Sagittary</strong> by David Fryer</a>. A good set of 3E rules for an OGL liontaur set in the Pathfinder game (also good for D&D 3.5).</p><p></p><p></p><p>~~~</p><p></p><p>Incidentally, BoFL uses the version of the halfblood where the snake-head and snake-skin are mandatory as opposed to one of several possible mutations. One thing most of the yuan-ti substitutes miss is the hybrid freak part (which 4e has dispensed with completely, btw). Although, the inphidians have snake <em>hands </em>rather than whole arm replacement and the bleak mamba is rather creative in that it has just <em>one </em>arm replaced by a boa constrictor. Of course you could always play a <a href="http://roguesandreavers.blogspot.com/2012/12/sons-of-toad-character-class-for-ll.html" target="_blank">son of Tsathoggua</a>.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 6272206, member: 6686357"] [SIZE=5][B]Planescape[/B][/SIZE] [SIZE=4][B]Cranium Rats[/B][/SIZE] [B] Brain Rat[/B] (ToHR, ToHC)—An intelligent rat with psionic powers. Sadly, it's more concerned with attacking and eating anything that moves rather than, you know, building a culture. They don't gather in swarms that become more psychic with increasing size, unless the GM adds that manually. [SIZE=4][B]Daemons/Yugoloths[/B][/SIZE] [B] Daemons (Horsemen of the Apocalypse) [/B](PFB2, PFB3, ToHC)—The daemons of Abaddon are manifestations of death and nihilism that seek to unmake all of reality, lead by the four (five?) Horsemen of the Apocalypse. A few of the yugoloths were published as daemons in the ToH with WotC's permission, including Anthraxus and Charon, and were later refluffed as part the daemon line-up. Otherwise, these daemons have nothing in common with the Yugoloths. [B]Daemons (Hordes of Gehenna) [/B](BoF)—The daemons of Gehenna, lead by the Seven Exarchs (each representing one of the seven sins), are purveyors of vice who exalt the cause of evil for its own sake regardless of law or chaos. While they often work as mercenaries in the countless wars between the demons and devils, this is just a small part of their larger portfolio. The names/statistics/concept of the daemons are OGC. The names and descriptions of the seven Exarchs are closed content, but the general concept (Exarchs as the equivalent of Demon Lords and Archdevils, each representing one of the seven sins) isn't and originates in the 15th century Peter Binfield's [I]Classification of Demons[/I]. The chapter describing the plane of Gehenna is closed content, but the general concept isn't (its seven circles for each sin, an evil version of Dante's [I]Purgatorio[/I]). To avoid confusion with the separate Pathfinder daemons (see above), it is suggested to rename them to "[I][URL="http://www.giantitp.com/forums/showsinglepost.php?p=16006756&postcount=316"]deodands[/URL][/I]" (contrast with [I]demodands[/I]) or some other name. [B][COLOR=#ff0000]Daemons and other Neutral Evil fiends[/COLOR] (Scarred Lands)[/B] (CC2, CC3, SLLTotSL)—Malevolent and self-serving outsiders native to evil-aligned planes. Varieties include Assassin Daemon, Beguiling Merchant Daemon, Belsameth's Watchman Daemon, Darkmoon Slayer, Despair, Dread Child Daemon, Dweller at the Crossroads, Eyethief Daemon, Garamond, Grisly Minstrel Daemon, Iron Devil, Jade Empress Daemon, Mantis Spider Daemon, Moon Daemon, Moon Giant, Plague Angel Daemon, and Pride Daemon. [U]The names are closed content.[/U] [B]Blightdaemon [/B](BoBWM1)—A daemon of disease that leaves a trail of death in its path. [B]Erotodaemon [/B](CW1, MoP)—A succubus-like daemon that looks like a beautiful woman with two torsos (one growing from the neck of the other) that provides four arms total. Originally appeared in CW1 as the "erodaemon" (closed content name) and renamed to "erotodaemon" in MoP. [SIZE=4][B]Elementals/Para-Elementals/Quasi-Elementals[/B][/SIZE] [B] Elementals[/B] and [B]Quasi-Elementals[/B] (PFB2, SGtE, ToHC, ToH4)—Elementals formed by the interaction of multiple elements and sometimes positive or negative energy, often found at the borders of the elemental planes and possibly native to elemental demiplanes. Varieties include [B]Acid[/B], [B]Ash[/B], [B]Dust[/B], [B]Ice[/B], [B]Lightning[/B], [B]Magma[/B], [B]Mineral[/B], [B]Mud[/B], [B]Obsidian[/B], [B]Radiance[/B], [B]Salt[/B], [B]Smoke[/B], [B]Steam[/B], and[B] Vacuum[/B]. [B]Chinese Elementals[/B] (ToH4, SGtE)—Two special elementals based on the Chinese elements of [B]Metal[/B] and [B]Wood[/B]. [B]Combination creatures[/B] (PFB1, SGtE, ToHC, ToH4)—Miscellaneous elemental creatures composed of multiple elements found at the borders of the elemental planes, possibly native to elemental demiplanes. Varieties include [B]Heat Swarm[/B], [B]Ice Salamander[/B], [B]Ice Shard[/B], [B]Mudman[/B], [B]Niln[/B], [B]Smoke-Ghost[/B], [B]Thoqqua[/B], and [B]Tumblespark[/B]. [B]Mephits[/B] (PFB1, ToHC)—Imp-like outsiders native to the elemental planes. Varieties include [B]Air[/B], [B]Dust[/B], [B]Earth[/B], [B]Fire[/B], [B]Ice[/B], [B]Lightning[/B], [B]Magma[/B], [B]Ooze[/B], [B]Salt[/B], [B]Smoke[/B], [B]Steam[/B], and [B]Water[/B]. [B]Weirds [/B](ToHC, ToH4)—Elemental creatures. Varieties include [B]Acid[/B], [B]Air[/B], [B]Blood[/B], [B]Earth[/B], [B]Fire[/B], [B]Frost[/B], [B]Fungus[/B], [B]Lava[/B], [B]Lightning[/B], [B]Magma[/B], [B]Mud[/B], [B]Ooze[/B], [B]Smoke[/B], and[B] Water[/B]. [B][SIZE=4]Modrons[/SIZE] [/B][B]Note:[/B] Similarly to celestial and fiend, the generic term for a lawful neutral-aligned outsider is [I]Axiom[/I]. The outsiders presented below are races within that category. [B] Axiomites [/B](PFB2)—Elf-like outsiders dedicated to order. All perfect and awesome and annoying conceited. [B]Azroi [/B](CPBOP)—Outsiders that inhabit and guard the afterlife, recruiting from the ranks of the unclaimed dead. [B]Formians [/B](SRD, FF, PFB4)—Intelligent, psionic expansionist ant-people. [B]Inevitables [/B](SRD, PFB2, CPBOP)—Magical robots that enforce justice and order. Varieties include Arbiter, Jarut, Kolyarut, Lhaksharut, Marut, and Zelekhut. [SIZE=4][B]Planetouched[/B][/SIZE] [B] Ifrit[/B], [B]Oread[/B], [B]Sylph[/B], and [B]Undine[/B]; known collectively as [B]Genai[/B] (ARG, ACSG)—The descendants of mortals and elemental outsiders. Equivalent to Genasi. [B]Warpling [/B]and [B]Maxim [/B]([URL="http://paizo.com/threads/rzs2m1tu?Why-no-Axiomite-or-Protean-planetouched#5"]LINK[/URL])—The descendants of mortals and chaotic neutral or lawful neutral outsiders. Equivalent to Axani, Cansin, Chaond and Zenythri. [B][SIZE=4]Rilmani[/SIZE] [/B][B]Note:[/B] Similarly to celestial and fiend, the generic term for a true neutral-aligned outsider is [I]Equilibrant[/I]. The outsiders presented below are races within that category. [B] Aeons [/B](PFB2)—True neutral outsiders that serve the cause of balancing the universe between extremes of law/chaos and good/evil. [SIZE=5][B]Spelljammer[/B][/SIZE] [SIZE=4][B]Neogi[/B][/SIZE] [B]Formian [/B](PFB4)—Giant, antlike interplanetary expansionists with an alien hive intelligence. Travel using sub-light speed asteroids loaded with stasis pods. [B]Leng Spider[/B] (PFB2)—Giant spiders that war with the Denizens of Leng. They are egotistical and suffer other races only as magically controlled slaves. [B]Ravin[/B] (A&FStT)—Tick-like aliens that live in a hive-based society. Possess functional spaceships. [B] [COLOR=#ff0000]Slassan [/COLOR][/B](AE)—Horrible amalgams of spider and serpent haunting the shadows, the legacy of a now-dead race that personified evil. [U]The name is closed content; suggested open content name:[/U] [COLOR=#00ff00][B]Tlak'kahn[/B][/COLOR].[LEFT][COLOR=#000000] [/COLOR][/LEFT] [SIZE=5][B]Eberron[/B][/SIZE] [SIZE=4][B]Daelkyr/Grafts/Symbionts[/B][/SIZE] [B] Vallorian [/B](LotDB, LA)—These "fleshsmiths" rule an underground empire and specialize in the use of engineered living weapons and armor. Web Enhancements: [URL="http://web.archive.org/web/00000000000000/http:/www.montecook.com/cgi-bin/page.cgi?mpress_Legacy_vallorians1"]#1[/URL], [URL="http://web.archive.org/web/00000000000000/http:/www.montecook.com/cgi-bin/page.cgi?mpress_Legacy_vallorians2"]#2[/URL], [URL="http://web.archive.org/web/00000000000000/http:/www.montecook.com/cgi-bin/page.cgi?mpress_Legacy_vallorians3"]#3[/URL].[URL="http://www.rpgnow.com/product/84233/The-Living-Airship-PFRPG"][/URL] [B]Chaositech, Symbiotes[/B] (MCC)—Various forms of symbtioic items, such as implants, replacements and grafts. [SIZE=4][B]Kalashtar/Quori[/B][/SIZE] [B] Muse [/B](RRPtA)—A divinely-inspired race from the Plane of Dreams. [B]Qael [/B](TMU)—Outsiders formed from the substance of dreams, they seek to rule the dream world and feed on the energies of dreamers. [SIZE=4][B]Shifters/Weretouched[/B][/SIZE] [B] Wereblooded [/B](BMW)—The scions of natural lycanthropes and humanoids. [SIZE=4][B]Warforged[/B][/SIZE] [B] Ironborn [/B](ItCoM)—A race of constructed humanoids, providing custom designed trait packages. [B]Gearforged [/B](AR3)—Living constructs: metal forms with mortal souls. [B]Mannikins [/B](MRWE)—Intelligent, self-replicating humanoid constructs. [B]Mechanus [/B](CM)—Intelligent clockwork steampunk robots. [B]Relluk [/B](RRPtA)—A race of living stone created as guardians that now live independently. [B]Stonegrunt [/B](MRCRC)—A race brought to life from stone by the dwarves. [SIZE=5][B]Miscellaneous[/B][/SIZE] [SIZE=4] [B]Adu'ja/Volodni (Plant Races)[/B][/SIZE] [B]Oakling [/B](RRPtA)—Unusual plant race related to treants. [B]Tremen [/B](MRCRC)—Intelligent mobile plants resembling trees. [SIZE=4][B]Bullywug[/B][/SIZE] [B] Boggard [/B](PFB1)—Evil frog men. [B]Mahkim [/B](MRWE)—Four-armed frog men. [B]Mogogol [/B](RRPtA)—Non-evil offshoot of the boggard. [B]Tsathar [/B](ToHR, ToHC)—Frog people that lay eggs inside victims that later hatch and eat their way out. Worship Tsathoggua. [SIZE=4][B]Death Knight[/B][/SIZE] [B] Demonic Knight [/B](ToHR, ToHC)—An order of abyssal knights created by the Demon Prince Orcus. [B]Graveknight [/B](PFB3)—The martial equivalent to the Lich, born of tyrants and warriors too evil to rest in peace. [SIZE=4][B]Deathless/Deathtouched/Half-Undead[/B][/SIZE] [B]Dhampir[/B] (ARG)—Half-human/half-vampire. [B]Eleti [/B](MRCRC)—Intelligent skeletons. [B]Obitu [/B](RRPtA)—Magical creatures with undead origins. [B]Restless Soul[/B] (ItCoM)—Option for a player character that has returned from the grave as a restless undead. [B]Revenant [/B](LV)—A customizable vampire race and associated classes. [B][SIZE=4]Kercpa/Nezumi/Ratmen[/SIZE][/B] [B] Nezumi [/B](REGtR)—Medium-sized, rodent-like humanoids with an oriental feel. [B]Ratfolk [/B](ARG, PFB3, REGtR)—Small, rodent-like humanoids. [B]Ratling [/B](REGtR)—Small-sized rat-like humanoids with furred prehensile tails. Similar to Kercpa. [COLOR=#ff0000][B]Ratmen [/B][/COLOR](CCR, CC3, VWWotR)—Medium-sized rat people created from rats that fed on the flesh of fallen titans. In addition to the "common" variety, come in several breeds that best suit certain classes. [U]The name is closed content; suggested open content name:[/U] [COLOR=#00ff00][B]The Slaughtering Rat People[/B][/COLOR]. [B][SIZE=4][B]Myconid[/B][/SIZE] Fungus Man[/B] (ToH4)—Humanoid mushrooms with an intelligent society. [SIZE=4][B]T'kel[/B][/SIZE] [B]Quissian [/B](MRCRC)—Reptilian warrior race. [SIZE=4][B]Wemics[/B][/SIZE] [COLOR=#ff0000][B] The Proud[/B][/COLOR] (CCR)—Tribal lion-centaurs. [U]The name is closed content; suggested open content name:[/U] [COLOR=#00ff00][B]Leotaur[/B][/COLOR] (plural [COLOR=#00ff00][B]Leotauroi[/B][/COLOR]). [COLOR=#ff0000][B]Manticora [/B][/COLOR](CCR)—Leonine humanoids with shark teeth. [U]The name is closed content; suggested open content name:[/U] [COLOR=#00ff00][B]Martichora[/B][/COLOR]. [URL="http://www.thepiazza.org.uk/bb/viewtopic.php?f=56&t=11595#p136964"][B]Sagittary[/B] by David Fryer[/URL]. A good set of 3E rules for an OGL liontaur set in the Pathfinder game (also good for D&D 3.5). ~~~ Incidentally, BoFL uses the version of the halfblood where the snake-head and snake-skin are mandatory as opposed to one of several possible mutations. One thing most of the yuan-ti substitutes miss is the hybrid freak part (which 4e has dispensed with completely, btw). Although, the inphidians have snake [I]hands [/I]rather than whole arm replacement and the bleak mamba is rather creative in that it has just [I]one [/I]arm replaced by a boa constrictor. Of course you could always play a [URL="http://roguesandreavers.blogspot.com/2012/12/sons-of-toad-character-class-for-ll.html"]son of Tsathoggua[/URL]. [/QUOTE]
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