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Master of Jade, Mistress of Iron - a World of Conclave adventure
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<blockquote data-quote="GlassEye" data-source="post: 6251129" data-attributes="member: 40413"><p><strong>Blue Eye Bellows, shaman</strong></p><p></p><p>Unconscious upon the deck, Blue moans as if experiencing a bad dream...</p><p></p><p>[sblock=Blue]Blue stands in the spirit world. His body seems so far away but it lies at his feet, or rather, his spirit-self hovers above. Blue is disconnected, unable to think clearly, though the solid presence of White Matoo is within arm's reach. Iron Ancestor stands next to White Matoo, hammer in hand, and the two form a shield between Blue's unconscious body and the third spirit.</p><p></p><p><span style="color: lime">"Let me take him and I'll save his life. Like I did before."</span></p><p></p><p>Wild Jade Wolf paces looking for a gap in the other spirits' defense of their charge.</p><p></p><p><span style="color: lightsteelblue">"No,"</span> says Iron Ancestor. <span style="color: lightsteelblue">"He isn't properly tempered. Allowing you in again would break him. Besides, his companions are strong."</span></p><p></p><p>Wild Jade Wolf howls his frustration.[/sblock]</p><p>[sblock=MiniStats]<a href="http://www.enworld.org/forum/6028154-post5.html" target="_blank">[size=+1]Blue Eye Bellows[/size]</a></p><p><span style="color: steelblue">Initiative:</span> +1</p><p><span style="color: steelblue">AC:</span> 14 (touch 11, flat-footed 13)</p><p><span style="color: steelblue">HP:</span> 24 <span style="color: yellow">Current: 16 [24 nonlethal]</span></p><p><span style="color: steelblue">CMB:</span> +3 <span style="color: steelblue">CMD:</span> 14 <span style="color: steelblue">Fort:</span> +2 <span style="color: steelblue">Ref:</span> +2 <span style="color: steelblue">Will:</span> +4</p><p><span style="color: steelblue">Speed:</span> 30 ft.</p><p></p><p><span style="color: steelblue">Current weapon in hand:</span> spear</p><p>--Spear +3 (1d8+4 /x2)</p><p><span style="color: steelblue">Conditions in effect:</span> none</p><p></p><p><span style="color: steelblue">Spirit's Advice:</span> 5/5 remaining</p><p><span style="color: steelblue">Artificer's Touch:</span> 5/5 remaining</p><p></p><p><span style="color: steelblue">Shaman Spells</span></p><p><u>1st level:</u> 2/2 per day (DC 13)</p><p>animate rope, detect spirits, enlarge person, hunter's howl</p><p><u>0th level:</u> unlimited (DC 12)</p><p>create water, guidance, light, spark</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6251129, member: 40413"] [b]Blue Eye Bellows, shaman[/b] Unconscious upon the deck, Blue moans as if experiencing a bad dream... [sblock=Blue]Blue stands in the spirit world. His body seems so far away but it lies at his feet, or rather, his spirit-self hovers above. Blue is disconnected, unable to think clearly, though the solid presence of White Matoo is within arm's reach. Iron Ancestor stands next to White Matoo, hammer in hand, and the two form a shield between Blue's unconscious body and the third spirit. [color=lime]"Let me take him and I'll save his life. Like I did before."[/color] Wild Jade Wolf paces looking for a gap in the other spirits' defense of their charge. [color=lightsteelblue]"No,"[/color] says Iron Ancestor. [color=lightsteelblue]"He isn't properly tempered. Allowing you in again would break him. Besides, his companions are strong."[/color] Wild Jade Wolf howls his frustration.[/sblock] [sblock=MiniStats][url=http://www.enworld.org/forum/6028154-post5.html][size=+1]Blue Eye Bellows[/size][/url] [color=steelblue]Initiative:[/color] +1 [color=steelblue]AC:[/color] 14 (touch 11, flat-footed 13) [color=steelblue]HP:[/color] 24 [color=yellow]Current: 16 [24 nonlethal][/color] [color=steelblue]CMB:[/color] +3 [color=steelblue]CMD:[/color] 14 [color=steelblue]Fort:[/color] +2 [color=steelblue]Ref:[/color] +2 [color=steelblue]Will:[/color] +4 [color=steelblue]Speed:[/color] 30 ft. [color=steelblue]Current weapon in hand:[/color] spear --Spear +3 (1d8+4 /x2) [color=steelblue]Conditions in effect:[/color] none [color=steelblue]Spirit's Advice:[/color] 5/5 remaining [color=steelblue]Artificer's Touch:[/color] 5/5 remaining [color=steelblue]Shaman Spells[/color] [u]1st level:[/u] 2/2 per day (DC 13) animate rope, detect spirits, enlarge person, hunter's howl [u]0th level:[/u] unlimited (DC 12) create water, guidance, light, spark [/sblock] [/QUOTE]
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