Cedric
First Post
Requirements:
3 Item creation feats
Knowledge Arcana - 10 ranks
Spellcraft - 10 ranks
Ability to cast both divine and arcane spells
Membership in the Masters of True Iron society
Details:
Hps, saves, base attack bonuses are the same as a Wizard
Special Abilities:
1. 10% reduction in cost for creation of any magic item (this reduction comes off the top of the Market Value used to calculate time, xp and gold cost, thereby affecting those values)
2. Level and Feat based reductions in magic item creation cost for 3 item creation feats. (Pick 3 feats, you get an additional reduction in item creation costs for those feats
1. 0, 0, 0
2. 0, 0, 5
3. 0, 5, 5
4, 0, 5, 10
5, 5, 5, 10
6. 5, 10, 10
7. 5, 10, 15
8. 10, 10, 15
9. 10, 15, 15
10. 10, 15, 20
3. Additional bonus item creation feats at levels 2, 4, 6, 8
4. Level 1 - Pause Creation
Level 5 - Multi-item creation
Level 9 - Intelligent Item bonus (Your bonus for reducing the cost of creating items of that type can be applied to altering the random percentage rolls of intelligent items. ie, If you have 10% reduction for the cost of Crafting arms and armor, while making a magic sword you could add or substract 5 to your roll for the swords abilities .. or add 10 to the initial roll for stats and abilities)
Council Membership:
Upon reaching 10th level in the Masters of True Iron, members are required to submit their item for consideration of Mastery. The existing council judges the worth of this item to determine the prospective members viability for a council position. (As a side note, only about 20% of the candidates for council position make it).
I think this is it, but if I forgot anything...I'll come back and post it here.
Cedric
3 Item creation feats
Knowledge Arcana - 10 ranks
Spellcraft - 10 ranks
Ability to cast both divine and arcane spells
Membership in the Masters of True Iron society
Details:
Hps, saves, base attack bonuses are the same as a Wizard
Special Abilities:
1. 10% reduction in cost for creation of any magic item (this reduction comes off the top of the Market Value used to calculate time, xp and gold cost, thereby affecting those values)
2. Level and Feat based reductions in magic item creation cost for 3 item creation feats. (Pick 3 feats, you get an additional reduction in item creation costs for those feats
1. 0, 0, 0
2. 0, 0, 5
3. 0, 5, 5
4, 0, 5, 10
5, 5, 5, 10
6. 5, 10, 10
7. 5, 10, 15
8. 10, 10, 15
9. 10, 15, 15
10. 10, 15, 20
3. Additional bonus item creation feats at levels 2, 4, 6, 8
4. Level 1 - Pause Creation
Level 5 - Multi-item creation
Level 9 - Intelligent Item bonus (Your bonus for reducing the cost of creating items of that type can be applied to altering the random percentage rolls of intelligent items. ie, If you have 10% reduction for the cost of Crafting arms and armor, while making a magic sword you could add or substract 5 to your roll for the swords abilities .. or add 10 to the initial roll for stats and abilities)
Council Membership:
Upon reaching 10th level in the Masters of True Iron, members are required to submit their item for consideration of Mastery. The existing council judges the worth of this item to determine the prospective members viability for a council position. (As a side note, only about 20% of the candidates for council position make it).
I think this is it, but if I forgot anything...I'll come back and post it here.
Cedric