Masterpieces of Perform (skill revision brainstorm)

This came about from a discussion in the rules forum about Craft, Perform, and Profession skills. I'm trying to come up with a way to let there be masterpieces of art that provide some sort of bonus, the same way that masterpieces of weapons and armor provide bonuses. Of course, I don't want Shakespeare to grant a +1 to-hit bonus, but I'm looking for something perhaps akin to Bardic Music, but more diverse.

Here's the general philosophy I'm working on as I concoct these rules:

Craft is Intelligence-based. You use Craft to make something that you can sell. Characters with high Craft skills can make items that become famous for how well-made they are, like the clocktower Big Ben. Things created with Craft might evoke an emotional response, but that is incidental; the main purpose of this skill is to make things that people can have or use.

Perform is Charisma-based. You use Perform to evoke emotions. You might be able to make money off of performance, but that is incidental; the main purpose of this skill is to do something that will affect the viewer or listener.

If the final result is primarily judged on its physical form, such as whether it's sturdy enough, whether it can cut particularly well, then you use Craft. If the final result is judged on its artistic merit, then you use Perform.

Let's make a new skill, and just call it Art. Or we could make it Craft (Art) and base it on Charisma as an exception. You can make an Art check to make something artistic, and we'll set the base time to make a check to one day. This is enough time to create a few pages of a story, a single painting or sculpture, a few short songs, etc. You can always try again to make it better, but if you're working on a book or something, taking 20 would mean you're spending days on every few pages.

You also have to make a Craft check in tandem with the Art check, to actually make the thing. Of course, crafting words on a page is effectively free; but if you want to make a very nice looking book, or if you're aiming for an expensive, impressive item (that's also brilliantly poetic), the Craft DC will be much higher.

The quality of this art is good or bad based on the total result of your check, with a scale much like Perform. 10 is fair, 20 is really good, 30 is historical. If you create an artistic item, something that stands on its own merits, make your Art check, and that's how good it is. I don't have any idea for rules yet on how an Art check for an inanimate object would ever really affect the game, but I'll think about it.

Now, just as a masterwork instrument (created through Craft) gives a bonus to Perform checks, a masterwork piece of art can help you perform better. If your Art check is 30 or higher, the item is considered a masterpiece, and it provides a bonus to Perform checks that use that piece. The bonus can be a simple +2 bonus, or it can be something specifically appropriate to the piece. What constitutes 'appropriate to the piece,' though, I'm not so sure about.

Any ideas?
 

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Maybe while performing a Masterwork, you have to make an additional Perform check at a DC equal to the craft DC of the work. If you fail, you suffer a -1 penalty to the primary perform check as you fail to live up to the potential of the work - If you succeed, however, you gain a +2 bonus to the primary performance as you are inspired by the work.
 

Hmm, the concept of Art is intriguing. Would it be broken down in the same way that Knowledge and (3.5) Perform are?

Would Poetry and Literature be considered the same thing?
What about Painting and Drawing?
For music, would you break it down to vocals and instrumentals?
What about Choreography?
Playwriting?
Scuplting?

The thought is interesting, but so far, it is more applicable to NPC's. Maybe that is fine though. Why would a PC want to sink 10-15 ranks into Art? The arguements for choosing any type of Perform beyond Singing are pretty hard to justify as it is. Especially if you are in a campaign where magical instruments are rare. The mechanic would be, basically, an expensive, unreliable synergy bonus.


I think the flavor is good, but the compelling reason to take it doesn't exist. After all, we are looking to add something to the game that is unique from the existing Craft & Perform skills. It could also be argued that something like Profession (composer) would allow you to do much the same thing. Or, perhaps Profession (Poet) could give you a +2 synergy bonus to your Perform (Oratory) when you are reciting your own pieces. Allow a piece created by Art to be sold breaks it down to a fancy Craft check and I think you are aiming for a flavor that is unique in that regard.

I'm going to have to sleep on it and see if I can think of anything.
 

I have a skill called "artist". It is Dex based.

To me, the Craft skill should be used for your average townspeople for making the stuff people use everyday. Craft(candle), Craft(armorsmith), Craft(basketweaving), etc. These are mundane items with no intrinsic artistic value. Also, because the Craft skill rules completely break down when you try to factor in the value of "art" into the DC.

Profession should be used for all those things that people do. Profession (baking), Profession (construction), Profession (apothecary).

IMC, alchemy is a separate skill, and is not part of Craft (not that it matters much, anyway).

When people speak of artists, and sculptures, they speak of their "skill with a brush", or "skill with a chisel". To me, that says Dex. That's why my artist skill is a Dex-based skill.

Also, IMC, languages can have 20 ranks in them, instead of just 1 like the default. Everyone starts with 10 ranks in Common, and it is modified by the intelligence score. But, if one wanted to do so, they could apply more and more ranks in Common, which would grant a richer and richer vocabulary. So, someone with 20 ranks in Common might be a lawyer, or Shakespeare. Anyone wanting to write poetry would need to command a decent understanding of the language. So, creating poetry would be a Speak Language skill check IMC.
 


Yes, I do. Spellcasters get 4, not 2.

And everyone has a slot of skills they get 2 every level called "things I learned as a child". These skills include "swim, jump, climb", etc.

I also have a rule that there are no skill lists by class. Everybody just chooses 10 skills - and those become their class skills.

So, I guess you could say I've completely thrown out the way skills work IMC. :)
 

Hell, I don't use class skills either.

Must sleep now. Tonight was fun.

5 PCs - fighter, scholar, ranger, ranger, and cleric
2 loyal NPCs - fighter/mage and mage
5 nice NPCs - mages specializing in counterspelling

vs.

18 mages specializing in counterspelling
4 elite soldiers
12 common soldiers
1 15th level wizard specialized in counterspelling
1 giant metal cylinder that baleful teleports anyone who touches it; the villains used telekinesis a lot.

The fighter took only 2 hours. I was rather proud of myself.
 

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