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Masters of the Wild: First Impressions
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<blockquote data-quote="Psion" data-source="post: 57999" data-attributes="member: 172"><p><strong>Psion Speaks Out</strong></p><p></p><p>Awright. After Mr. Ladage gives it a tepid review and people are already forming "bandwagons", I think I really have to speak up here. I'll probably have a review up in a few days, but my impressions so far:</p><p></p><p><strong>This is the best, or tied for the best, classbook to date.</strong></p><p></p><p>So far it seems to be mechanically solid and errata free. None of the feats that need total rewrites that I see thus far unlike S&F. Nor are there cryptic misplaced references to previous versions or totally misplaced previous versions like in DotF and T&B.</p><p></p><p>The prestige classes are distinctive enough to draw your attention and add a new spin to the game (unlike the BLAH classes in S&S) and yet adaptable enough that they seem like they will fit most fantasy campaigns (unlike DotF). In fact, enough of the classes fit niches I have been working on neatly enough, I have stopped my own efforts in those areas.</p><p></p><p>Do you see what I am getting at here?</p><p></p><p>Further, I disagree with the general sentiment being expressed towards the toughness feats, and more specifically the sentiment that Ladage put out "there is no way these could have been playtested". All of the feats seem like fair shakes to me.</p><p></p><p>I was a little worried about the toughness feat... but in retrospect, they seem pretty clever. We discussed ways to upgrade the toughness feat on the DNDtech mailing list, but no one (not even the token WotC brain on the list) came up with the idea of using base fort save.</p><p></p><p>And as for the grousing about more useful feats only being available later... uh, who cares? There are many feats like that which reference base attack bonus or monk level, for example. This is really nothing new.</p><p></p><p>The only thing I didn't like was the "urban ranger" variant. In my campaign, we call those "rogues."</p><p></p><p>'Nuff said for now. I can wait for the PCgen code monkeys to churn out a data file for it!</p></blockquote><p></p>
[QUOTE="Psion, post: 57999, member: 172"] [b]Psion Speaks Out[/b] Awright. After Mr. Ladage gives it a tepid review and people are already forming "bandwagons", I think I really have to speak up here. I'll probably have a review up in a few days, but my impressions so far: [b]This is the best, or tied for the best, classbook to date.[/b] So far it seems to be mechanically solid and errata free. None of the feats that need total rewrites that I see thus far unlike S&F. Nor are there cryptic misplaced references to previous versions or totally misplaced previous versions like in DotF and T&B. The prestige classes are distinctive enough to draw your attention and add a new spin to the game (unlike the BLAH classes in S&S) and yet adaptable enough that they seem like they will fit most fantasy campaigns (unlike DotF). In fact, enough of the classes fit niches I have been working on neatly enough, I have stopped my own efforts in those areas. Do you see what I am getting at here? Further, I disagree with the general sentiment being expressed towards the toughness feats, and more specifically the sentiment that Ladage put out "there is no way these could have been playtested". All of the feats seem like fair shakes to me. I was a little worried about the toughness feat... but in retrospect, they seem pretty clever. We discussed ways to upgrade the toughness feat on the DNDtech mailing list, but no one (not even the token WotC brain on the list) came up with the idea of using base fort save. And as for the grousing about more useful feats only being available later... uh, who cares? There are many feats like that which reference base attack bonus or monk level, for example. This is really nothing new. The only thing I didn't like was the "urban ranger" variant. In my campaign, we call those "rogues." 'Nuff said for now. I can wait for the PCgen code monkeys to churn out a data file for it! [/QUOTE]
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