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Masters of the Wild: First Impressions
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<blockquote data-quote="Mortaneus" data-source="post: 58176" data-attributes="member: 485"><p>Oh, there it is. Quite clearly delineated in the CLARIFICATIONS document (though how that's a clarification, rather than a rules change, I have no idea). Oh, and it only applies to ADVENTURING druids and ranger. Well, shoot. Time for me to stop adventuring, because animals don't like me when I adventure. I guess the forces of nature have dictated that wandering around is an anethema to her dictates, and therefore the errant druids and rangers must be punished for their transgressions. Or something like that.</p><p></p><p></p><p></p><p>No, I don't expect them to show up on my doorstep. Besides, they DO have better things to do than go force-feed people poorly written errata which introduces changes that don't need to be there, but were introduced by some egotistical editor who felt that their take on animal companions was MUCH more balanced than those of the hundreds of playtesters who originally tested the game, and the thousands of players who have never had a problem with the old animal companion rules. </p><p></p><p>Sheesh. I'm getting so sick of the errata flood. I feel like I'm playing everquest. 'Oh, too powerful, gotta nerf that....oh, not nasty enough, gotta make it ultrapowerful (free action to draw something from the handy haversack indeed....)....'</p><p></p><p>Well, I guess we're getting what we expected. The people who made Magic: The Gathering are turning D&D into the same sort of beast. Can't play without the daily errata. Gotta go digging though singular word and sentence changes, with the book open right beside it, to understand the changes, but they're 'official', so everyone has to remember and abide by them, whether or not they make sense.</p><p></p><p>Heck, I'll just go play GURPS. At least there, the basic system concepts don't change every other month, depending on who's got their hands in the rule-mix now.</p></blockquote><p></p>
[QUOTE="Mortaneus, post: 58176, member: 485"] Oh, there it is. Quite clearly delineated in the CLARIFICATIONS document (though how that's a clarification, rather than a rules change, I have no idea). Oh, and it only applies to ADVENTURING druids and ranger. Well, shoot. Time for me to stop adventuring, because animals don't like me when I adventure. I guess the forces of nature have dictated that wandering around is an anethema to her dictates, and therefore the errant druids and rangers must be punished for their transgressions. Or something like that. No, I don't expect them to show up on my doorstep. Besides, they DO have better things to do than go force-feed people poorly written errata which introduces changes that don't need to be there, but were introduced by some egotistical editor who felt that their take on animal companions was MUCH more balanced than those of the hundreds of playtesters who originally tested the game, and the thousands of players who have never had a problem with the old animal companion rules. Sheesh. I'm getting so sick of the errata flood. I feel like I'm playing everquest. 'Oh, too powerful, gotta nerf that....oh, not nasty enough, gotta make it ultrapowerful (free action to draw something from the handy haversack indeed....)....' Well, I guess we're getting what we expected. The people who made Magic: The Gathering are turning D&D into the same sort of beast. Can't play without the daily errata. Gotta go digging though singular word and sentence changes, with the book open right beside it, to understand the changes, but they're 'official', so everyone has to remember and abide by them, whether or not they make sense. Heck, I'll just go play GURPS. At least there, the basic system concepts don't change every other month, depending on who's got their hands in the rule-mix now. [/QUOTE]
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