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Masters of the Wild: First Impressions
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<blockquote data-quote="The Cardinal" data-source="post: 58881" data-attributes="member: 634"><p>sorry - but wasn't that, sort of, his point? That AE will get you far more powerful creature because it also works on (magical) beasts...</p><p></p><p>(from the SRD)</p><p></p><p>Animal Empathy (CHA; TRAINED ONLY; DRUID, RANGER ONLY)</p><p>Check: The character can improve the attitude of an animal with a successful check. To use the skill, the character and the animal must be able to study each other, noting each other's body language, vocalizations, and general demeanor. This means that the character must be within 30 feet under normal conditions.</p><p>Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.</p><p><strong>This skill works on animals. The character can use it with a –4 penalty on beasts and magical beasts.</strong></p><p>Retry: As with attempts to influence people, retries on the same animal generally don't work (or don't work any better), whether the character has succeeded or not.</p><p></p><p>...and the Animal Friendship spell does not?</p><p></p><p>(from the SRD)</p><p></p><p>Animal Friendship</p><p></p><p>Enchantment (Charm) [Mind-Affecting]</p><p>Level: Drd 1, Rgr 1</p><p>Components: V, S, M</p><p>Casting Time: 1 action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One <strong>animal</strong></p><p>Duration: Instantaneous</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p></p><p>The character wins the loyalty of an animal, provided that the character's heart is true. The spell functions only if the character actually wishes to be the animal's friend. If the character is not willing to treat the animal as a friend (for example, the character intends to eat it, or to use it to set off traps), the spell fails. An animal's loyalty, once gained, is natural (not magical) and lasting.</p><p></p><p>The character can teach the befriended animal three specific tricks or tasks for each point of Intelligence it possesses. Typical tasks are coming when called, rolling over on command, fetching, or shaking hands. They cannot be complex (complex tricks, such as accepting a rider, require the Handle Animal skill).</p><p></p><p>At any one time, the character can have only a certain number of animals befriended to the character. The character can have animal friends whose Hit Dice total no more than twice the character's caster level. The character may dismiss animal friends to enable the character to befriend new ones.</p></blockquote><p></p>
[QUOTE="The Cardinal, post: 58881, member: 634"] sorry - but wasn't that, sort of, his point? That AE will get you far more powerful creature because it also works on (magical) beasts... (from the SRD) Animal Empathy (CHA; TRAINED ONLY; DRUID, RANGER ONLY) Check: The character can improve the attitude of an animal with a successful check. To use the skill, the character and the animal must be able to study each other, noting each other's body language, vocalizations, and general demeanor. This means that the character must be within 30 feet under normal conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. [B]This skill works on animals. The character can use it with a –4 penalty on beasts and magical beasts.[/B] Retry: As with attempts to influence people, retries on the same animal generally don't work (or don't work any better), whether the character has succeeded or not. ...and the Animal Friendship spell does not? (from the SRD) Animal Friendship Enchantment (Charm) [Mind-Affecting] Level: Drd 1, Rgr 1 Components: V, S, M Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One [B]animal[/B] Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes The character wins the loyalty of an animal, provided that the character's heart is true. The spell functions only if the character actually wishes to be the animal's friend. If the character is not willing to treat the animal as a friend (for example, the character intends to eat it, or to use it to set off traps), the spell fails. An animal's loyalty, once gained, is natural (not magical) and lasting. The character can teach the befriended animal three specific tricks or tasks for each point of Intelligence it possesses. Typical tasks are coming when called, rolling over on command, fetching, or shaking hands. They cannot be complex (complex tricks, such as accepting a rider, require the Handle Animal skill). At any one time, the character can have only a certain number of animals befriended to the character. The character can have animal friends whose Hit Dice total no more than twice the character's caster level. The character may dismiss animal friends to enable the character to befriend new ones. [/QUOTE]
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