Masterwork armor price ??? (feyweave, elderscale...)

Aloïsius

First Post
How does it works ? How much does it cost ? In the armor table the price is "special", there is something about "go page xxx". Page xxx is about magic armor, but NONE are made with those special material (Feyweave etc.... )

I'm completely lost, here, is that a bug or a feature ?
 

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It doesn't cost anything. The armour is automatically upgraded when it reaches the appropriate enhancement bonus.

For example, your normal plate armour automatically becomes warplate when enchanted to +4, and upgrades to godplate free of charge when improved to +6.

Bug or feature? You decide.;)
 

It doesn't cost anything. The armour is automatically upgraded when it reaches the appropriate enhancement bonus.

For example, your normal plate armour automatically becomes warplate when enchanted to +4, and upgrades to godplate free of charge when improved to +6.

Bug or feature? You decide.;)

Ok. So there is both a minimum and a maximum enhancement bonus : standard leather can't be higher than +3.
It makes sens. Except if the same armor upgrades automatically, of course...

Thank for the explanation !
 

Well, seeing as you can't upgrade items, the suit of elderscale was always elderscale upon being enchanted.
I reckon it's possible to enchant +6 wyrmscale, there's just no reason to.
 

Well, the game is basically saying "All +6 fullplate is automatically godplate by default".

True about there no rules on upgrading (you need to scrap eq you don't want to re-enchant items you do want from scratch). Boy, I really need to start differentiating 4e from 3e mechanics...:o
 

It doesn't say that +6 fullplate is automatically godplate. You can have +6 fullplate. Why anyone in there right mind would make +6 fullplate over +6 godplate is beyond me, but the rules do allow for it.

Since the only rules for enchanting items is to say "got the gold? check. ritual away and item made." You never have to worry about how much the base item costs. It's automagically there when you do the create item ritual. From a very generic point of view.

I think it would make an awesome quest to find the unenchanted, unusable, plate that's just waiting for a ritual to power it up.

I know from even a minor simulationists point of view it feels really weird to not be able to just have unenchanted godplate. Someone has to make the stuff before it can be enchanted right? 4e is designed for the action movie adventuring where things are the way they are and you don't sweat the details. Not everyones cup of tea, but it's shaping up to be a fun game for me so far.
 

It could also mean that there is so such thing as "unenchanted" godplate, ie: the process of creating godplate includes enchanting it to +6, or that it is already treated as the equivalent of +6 armour as part of its innate properties. So "simple" godplate could actually be +20 armour (rather than seeing it as +14 armour with a +6 enhancement bonus), just that it is treated as the equivalent of +6 armour with regards to how it interacts with existing game mechanics such as pricing.

So one possibility could be that you don't craft godplate, then enchant it. You set out to craft godplate, and part of this process includes making it +6. The end result is just godplate, not godplate+6.
 

That sounds reasonable except for the enchant magic item ritual.
The wizard in your party wants to make godplate ... so he needs a 50 gp suit of plate with which to do so.
And it also requires 1 hour and some horrendously expensive alchemical reagents.

Well ... by inference, the godplate component comes from the reagents and ritual, not the base item.
 


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