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Masterwork from Adventurer's Vault: Help Me Grock It
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<blockquote data-quote="Felon" data-source="post: 4794197" data-attributes="member: 8158"><p>Hmmmmm........I do see a problem here, but it's with the math presented.</p><p></p><p>Comparing hide to scale is not an even comparison. Hide armor offers the best AC of the light armors. Plate offers the best AC of the heavy armors. There's the comparison. Of course, fighters don't have plate proficiency, but that's not the heavy armor's problem anymore than it's light armor's problem that the rogue doesn't have hide proficiency. </p><p></p><p>So, your 1st-level heavy armor guy straps on some plate and starts with 18 AC to the light armor guy's 17, and is actually ahead of the curve until 8th level. At 8th, the light armor guy has bumped his Dex (or Int in some outre scenario) to 20. They are even at 24 AC.</p><p></p><p>At 12th, you say the ranger has "bumped his Dex a couple of times", but he's only bumped it once more to 21. They're still even at 27 AC.</p><p></p><p>At 14th the light armor guy has bumped his Dex/Int up to pull ahead, but at that point level 16 armors are available, and thus so are masterwork armors.</p><p></p><p>Now, here's my 11th-level party:</p><p></p><p>Rogue: 20 Dex, +3 Leather = 25 AC</p><p>Barbarian: +3 Scale = 25 AC</p><p>Cleric: +3 Scale = 25 AC</p><p>Paladin: Plate +2 and shield = 27 AC</p><p></p><p>I see parity here. </p><p></p><p></p><p>I'm seeing mostly +15 and +16's from stuff of an even level. I actually try to refrain going much higher than level +1, because that ramps the grind with a lot of whiff factor.</p></blockquote><p></p>
[QUOTE="Felon, post: 4794197, member: 8158"] Hmmmmm........I do see a problem here, but it's with the math presented. Comparing hide to scale is not an even comparison. Hide armor offers the best AC of the light armors. Plate offers the best AC of the heavy armors. There's the comparison. Of course, fighters don't have plate proficiency, but that's not the heavy armor's problem anymore than it's light armor's problem that the rogue doesn't have hide proficiency. So, your 1st-level heavy armor guy straps on some plate and starts with 18 AC to the light armor guy's 17, and is actually ahead of the curve until 8th level. At 8th, the light armor guy has bumped his Dex (or Int in some outre scenario) to 20. They are even at 24 AC. At 12th, you say the ranger has "bumped his Dex a couple of times", but he's only bumped it once more to 21. They're still even at 27 AC. At 14th the light armor guy has bumped his Dex/Int up to pull ahead, but at that point level 16 armors are available, and thus so are masterwork armors. Now, here's my 11th-level party: Rogue: 20 Dex, +3 Leather = 25 AC Barbarian: +3 Scale = 25 AC Cleric: +3 Scale = 25 AC Paladin: Plate +2 and shield = 27 AC I see parity here. I'm seeing mostly +15 and +16's from stuff of an even level. I actually try to refrain going much higher than level +1, because that ramps the grind with a lot of whiff factor. [/QUOTE]
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