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Masterwork from Adventurer's Vault: Help Me Grock It
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<blockquote data-quote="KarinsDad" data-source="post: 4795150" data-attributes="member: 2011"><p>So, is your claim is that regardless of armor type, regardless of feats taken, that the AC should always be about the same for all of the PCs?</p><p></p><p>Or are you talking about the AC boost with +4 armor in the PHB? If so, what's your point about it?</p><p></p><p></p><p></p><p>This is why I am looking at you as if you grew a third eye. Compared to Light Armor, there is no gradual increase in AC for Heavy Armor. Compared to the PHB there is, but the PHB has a big dip in AC for Heavy Armor from mid-heroric to mid-paragon. The reason for the gain is to fix the faulty dip.</p><p></p><p>Look at the chart. With the stealth errata, the ACs always stay within one of their original delta between light and heavy armor.</p><p></p><p>Let's take Leather vs. Chain with no feats:</p><p></p><p>[code]</p><p>1 10 10 [b]11 9 10[/b] 21 9 9</p><p>2 10 10 [b]12 9 10[/b] 22 9 9</p><p>3 10 10 [b]13 8 9[/b] 23 8 8</p><p>4 10 10 14 9 9 24 8 8</p><p>5 9 9 15 8 8 25 7 7</p><p>[b]6 10 11[/b] 16 10 10 [b]26 9 10[/b]</p><p>[b]7 9 10[/b] 17 9 9 [b]27 8 9[/b]</p><p>8 10 10 18 9 9 28 9 9</p><p>9 9 9 19 8 8 29 8 8</p><p>10 9 9 20 8 8 30 8 8</p><p>[/code]</p><p></p><p>With the stealth errata, there are 7 levels out of 30 where the heavy armor has a slight edge here. If a DM is worried about it, he can always hand out magical light armor at a slightly earlier level to balance it out.</p><p></p><p>Without the stealth errata, the light armors dominate heavily in mid-paragon to the point that there are 13 levels out of 30 where the light armor is better, even 2 better (instead of just 1). This is a lot more severe of a problem to address.</p><p></p><p>The stealth errata is what keeps everyone on the same playing field, not the original rules.</p><p></p><p>Assuming a starting 18 AC stat for the light armors:</p><p></p><p>Cloth = AC x</p><p>Leather = AC x+2</p><p>Hide = AC x+3</p><p>Chain = AC x+2</p><p>Scale = AC x+3</p><p>Plate = AC x+4</p><p></p><p>For all intents and purposes, there are only 3 ACs here (almost nobody uses just cloth) until people take shields or armor proficiency and then it jumps to 6different ACs. So yes, the PC in Plate and Shield should have an AC 4 higher than the PC in Leather. The PCs in Scale should have an AC 1 higher than the PC in Leather.</p><p></p><p>It's a balance/fairness issue and the reason WotC changed it.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4795150, member: 2011"] So, is your claim is that regardless of armor type, regardless of feats taken, that the AC should always be about the same for all of the PCs? Or are you talking about the AC boost with +4 armor in the PHB? If so, what's your point about it? This is why I am looking at you as if you grew a third eye. Compared to Light Armor, there is no gradual increase in AC for Heavy Armor. Compared to the PHB there is, but the PHB has a big dip in AC for Heavy Armor from mid-heroric to mid-paragon. The reason for the gain is to fix the faulty dip. Look at the chart. With the stealth errata, the ACs always stay within one of their original delta between light and heavy armor. Let's take Leather vs. Chain with no feats: [code] 1 10 10 [b]11 9 10[/b] 21 9 9 2 10 10 [b]12 9 10[/b] 22 9 9 3 10 10 [b]13 8 9[/b] 23 8 8 4 10 10 14 9 9 24 8 8 5 9 9 15 8 8 25 7 7 [b]6 10 11[/b] 16 10 10 [b]26 9 10[/b] [b]7 9 10[/b] 17 9 9 [b]27 8 9[/b] 8 10 10 18 9 9 28 9 9 9 9 9 19 8 8 29 8 8 10 9 9 20 8 8 30 8 8 [/code] With the stealth errata, there are 7 levels out of 30 where the heavy armor has a slight edge here. If a DM is worried about it, he can always hand out magical light armor at a slightly earlier level to balance it out. Without the stealth errata, the light armors dominate heavily in mid-paragon to the point that there are 13 levels out of 30 where the light armor is better, even 2 better (instead of just 1). This is a lot more severe of a problem to address. The stealth errata is what keeps everyone on the same playing field, not the original rules. Assuming a starting 18 AC stat for the light armors: Cloth = AC x Leather = AC x+2 Hide = AC x+3 Chain = AC x+2 Scale = AC x+3 Plate = AC x+4 For all intents and purposes, there are only 3 ACs here (almost nobody uses just cloth) until people take shields or armor proficiency and then it jumps to 6different ACs. So yes, the PC in Plate and Shield should have an AC 4 higher than the PC in Leather. The PCs in Scale should have an AC 1 higher than the PC in Leather. It's a balance/fairness issue and the reason WotC changed it. [/QUOTE]
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