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Masterwork from Adventurer's Vault: Help Me Grock It
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<blockquote data-quote="tiornys" data-source="post: 4795673" data-attributes="member: 17633"><p>Correct. There's also a gradual decrease in player AC vs. monster hit rate. </p><p></p><p>Specifically, the abrupt increases get the Heavy Armor wearers back to being comparable to the correct Light Armor + Stat configuration, and bring player AC scaling in line with monster hit rate scaling.</p><p></p><p>The AV armors do a few things. First, they offer smaller bonuses earlier to Heavy Armor wearers, keeping them comparable to Light Armor wearers throughout instead of having them fall behind, abruptly jump even, fall behind, and abruptly jump even again, as KarinsDad's charts have been demonstrating.</p><p></p><p>Second, they offer benefits to some non-AC defenses (or in the case of Plate, minor damage reduction), in most cases at the cost of a point of AC, but in some cases for free. The "for free" armors are the only strict increase in power the AV masterwork armors create, and I'm honestly not sure why this was added. However, I think the benefit is minor enough and flavorful enough that I'm not overly concerned about it.</p><p></p><p>So, masterwork armor in general exists for two reasons: it compensates for the disparate scaling of AC for Heavy Armor vs. Light Armor, and it compensates for the disparate scaling of player AC vs. monster hit rates. The options presented in the AV generally either fill holes in the scaling fixes or present alternate options at the cost of a bit of AC.</p><p></p><p>t~</p></blockquote><p></p>
[QUOTE="tiornys, post: 4795673, member: 17633"] Correct. There's also a gradual decrease in player AC vs. monster hit rate. Specifically, the abrupt increases get the Heavy Armor wearers back to being comparable to the correct Light Armor + Stat configuration, and bring player AC scaling in line with monster hit rate scaling. The AV armors do a few things. First, they offer smaller bonuses earlier to Heavy Armor wearers, keeping them comparable to Light Armor wearers throughout instead of having them fall behind, abruptly jump even, fall behind, and abruptly jump even again, as KarinsDad's charts have been demonstrating. Second, they offer benefits to some non-AC defenses (or in the case of Plate, minor damage reduction), in most cases at the cost of a point of AC, but in some cases for free. The "for free" armors are the only strict increase in power the AV masterwork armors create, and I'm honestly not sure why this was added. However, I think the benefit is minor enough and flavorful enough that I'm not overly concerned about it. So, masterwork armor in general exists for two reasons: it compensates for the disparate scaling of AC for Heavy Armor vs. Light Armor, and it compensates for the disparate scaling of player AC vs. monster hit rates. The options presented in the AV generally either fill holes in the scaling fixes or present alternate options at the cost of a bit of AC. t~ [/QUOTE]
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Masterwork from Adventurer's Vault: Help Me Grock It
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