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Masterwork from Adventurer's Vault: Help Me Grock It
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<blockquote data-quote="Elric" data-source="post: 4795773" data-attributes="member: 1139"><p>Of course, you start giving out better armors every 4 levels rather than every 5 at higher levels, because otherwise in early-mid epic levels AC is actually quite far behind monster to-hit, since Masterwork/ability score bonuses occur relatively late in a PC's career. This is one of the reasons why I <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/253894-alternatives-feat-tax-solution-hit-f-r-w-defenses.html#post4744649" target="_blank">suggested modifying AC a little bit</a> in the "fix 4e's math" thread. The GM shouldn't have to change the rate he gives out armor relative to other magic items to keep the game "on target." </p><p></p><p>Edit: of course, both the magnitude of the problem if the GM doesn't change how he gives out armor, the difficulty of changing how to give out armor, and the size of my "fix" are quite small compared to the issues involved in to-hit/FRW defenses. So 4th edition using AV/PH-II MW armors does a pretty good job on its own here.</p><p></p><p></p><p></p><p>It's well within the DMG treasure parcel guidelines if PCs want basic magic armor, or something like Dwarven or Veteran's Armor at 1 one level above that. If a PC wants a higher level heavy armor (base level 4/5), and doesn't get special priority on higher level magic items as a result, he's giving up a lot of AC for it.</p><p></p><p>This is another thing I dislike about masterwork heavy armors: it tends to be best to have a vanilla set of armor to get the bonus on the armor's material sooner, rather than taking an armor with other properties. For example, Agile Armor, from AV, is often considered strong, but it's in general worse than vanilla armor 1 level higher until you hit level 30 (and there's no +7 vanilla armor to take), which means that you should typically just wait a level and get the vanilla armor instead.</p></blockquote><p></p>
[QUOTE="Elric, post: 4795773, member: 1139"] Of course, you start giving out better armors every 4 levels rather than every 5 at higher levels, because otherwise in early-mid epic levels AC is actually quite far behind monster to-hit, since Masterwork/ability score bonuses occur relatively late in a PC's career. This is one of the reasons why I [url=http://www.enworld.org/forum/4e-fan-creations-house-rules/253894-alternatives-feat-tax-solution-hit-f-r-w-defenses.html#post4744649]suggested modifying AC a little bit[/url] in the "fix 4e's math" thread. The GM shouldn't have to change the rate he gives out armor relative to other magic items to keep the game "on target." Edit: of course, both the magnitude of the problem if the GM doesn't change how he gives out armor, the difficulty of changing how to give out armor, and the size of my "fix" are quite small compared to the issues involved in to-hit/FRW defenses. So 4th edition using AV/PH-II MW armors does a pretty good job on its own here. It's well within the DMG treasure parcel guidelines if PCs want basic magic armor, or something like Dwarven or Veteran's Armor at 1 one level above that. If a PC wants a higher level heavy armor (base level 4/5), and doesn't get special priority on higher level magic items as a result, he's giving up a lot of AC for it. This is another thing I dislike about masterwork heavy armors: it tends to be best to have a vanilla set of armor to get the bonus on the armor's material sooner, rather than taking an armor with other properties. For example, Agile Armor, from AV, is often considered strong, but it's in general worse than vanilla armor 1 level higher until you hit level 30 (and there's no +7 vanilla armor to take), which means that you should typically just wait a level and get the vanilla armor instead. [/QUOTE]
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