Infiniti2000 said:
Maybe. A less invasive houserule would be that you do not lose a hit point from "dying" while a curative potion is being dripped down your throat. That's the one I go with, especially since I'm not entirely convinced it's a houserule (it's more like a clarification of an undefined scenario).
It's more like a houserule since if you cannot 5 foot step to get to the downed PC immediately, you cannot take a full round action in order to stabilize him with a potion. Allowing someone to pour the potion down in part of round x and in part of round x+1 would be a houserule as well.
Infiniti2000 said:
Btw, I'd say your houserule rarely ever keeps someone from dying but actually puts them back into the game more quickly. In other words, it's far more useful for character at -1 to -5 or so than it is for about -6 to -8. Your houserule doesn't really keep PCs from dying, it just makes it far easier to get them back up immediately.
Actually, my real houserule is that a PC at -10 or lower can be kept alive if healed up to -9 within a round. This occassionally keeps someone from dying. I was unaware that the standard action for a potion given to an unconscious character even was a houserule.
And, PCs cannot always get up immediately in my game either. It requires a DC 15 Will Save or they are stunned for a round. Granted, at higher levels, this houserule will rarely come into play, but at low levels, this offsets the "get back up right away" issue somewhat.
Infiniti2000 said:
And, I'm not sure that's a good thing as it really weakens opponents without access to potions and coherent parties.
The game is played for the players, not the NPCs. If NPCs do not have potions or coherent parties, too bad. Thousands of NPCs can die in a given campaign and as DM, it is no skin off my nose.
Allowing any PC a chance to save a dying fellow PC, on the other hand, is heroic and fun, especially since they have to give up a round's worth of actions and a somewhat costly single use item to do so. Players remember when Targa the Barbarian saved Elena the Cleric's life.
Limiting healing of dying PCs mostly to divine spell casters is boring and pedestrian. Allowing PCs to sacrifice an item in order to save a fellow PC is not. Some of my best memories of the game are when one of my PCs saved one or more party members.
