Masterwork tool for UMD skill? What form of tool?

FoxWander

Adventurer
This idea is a bit munchkiny, but theoretically it's possible that a tool could exist that would help with Use Magic Device. I doubt I'd allow such a tool in my game or feel comfortable asking to buy one as a player- but the idea of what form such a device would take is stuck in my head. So what do you think- what kind of tool could conceivably be used with UMD?

The most obvious type of "tool" (I think) would be a book. Some kind of general reference text of common magic items and thier activation methods. A post I was reading thru on the Wizard's boards (which got this idea in my head to begin with) mentioned a book called "Tobin's Guide to Common Magics." A cute title for such a book, but too much of a rip from Ghostbusters. Any other good title ideas? How about- "The Artificer's Handbook" or "The Poor Crafter's Almanac". Too plain I think. It needs to be something that sounds like a solid, universal reference book, but with an exotic, occult flair. Afterall, it has to sound 'masterworky'.

A second possible form for such a tool could be a focusing crystal. Something made of exotic materials that when held and concentrated upon helps focus the mind on activating stored magic. I can't think of any other name for it besides 'focusing crystal'. But then I'm half asleep at the moment.

Another issue about such a 'tool'- how much should it cost? Generic masterwork tools are +50 gp, but that's just generic tools. MW tools that boost skills very important to particular classes, thieves' tools & instruments, are +70 and +95 gp respectively. Since a UMD boosting tool would fall into that category, it'd have to be similarly more expensive. Of course, for UMD, there isn't any non-MW tool out there. You don't need the "What You Should Know about Magic Items" brocure just to use UMD to begin with (and thus opening the door for a MW equivalent). But then, you don't need a magnifying glass to use Appraise either, but you still get a +2 if you do. (And does that mean a MW magnifying glass grants a +4, and cost 150gp? Or is it MW already? I suppose not, since a MW crowbar gives a +4 as well.) I'm thinking 100-120 gp for the spiffy book/focusing crystal/whatever is probably about right. How about you?

Anyway, enough rambling. To sum up...
- Is such a 'tool' even conceivable? (And can you answer in the negative without quoting The Princess Bride?)
- If it is, would you allow it in your game and what from should it take?
- If it's a book- what would you call it? (Give me some cool name ideas even if you don't like the idea:))
- If it's not a book, what would you call it?
- Whatever it is, how much should it cost? Should it cost more in campaigns with Artificers and/or Warlocks? (Since this would be a 'must have' for either of these classes)
 
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- Is such a 'tool' even conceivable? (And can you answer in the negative without quoting The Princess Bride?)

Yes.... but since that isn't nagative, I still get to say "Inconceivable!!"

- If it is, would you allow it in your game and what from should it take?

Yes, because every other class gets something that helps them with their skills- this only seems a fair balance issue. My wizard purchased a set of masterwork "gems" that when looked through helps break the different scools of magic into their various spectrums... also came with a small pamphlet. +2 to Spellcraft.

- If it's a book- what would you call it? (Give me some cool name ideas even if you don't like the idea:))

Magical Managerie... umm.... Tome of trial and error... Sorcerous Serendipity.

- Whatever it is, how much should it cost? Should it cost more in campaigns with Artificers and/or Warlocks? (Since this would be a 'must have' for either of these classes)

Since it's such a hard item to picture, and since UMD is such a powerful skill- maybe I'd make a seperate item for each type of UMD check. One to impersonate alignment, one to use wands, one to use scrolls, etc. Making each one between 75-100 gold pieces...


I don't have the book in front of me, but does Complete Adventurer have anything on this? I know they had a bunch of tools to grant +2's to various checks.

Vorp
 

Vorput said:
I don't have the book in front of me, but does Complete Adventurer have anything on this? I know they had a bunch of tools to grant +2's to various checks.

The CAdv has a bunch of alchemical items that add a +1 Alchemical bonus to a skill for a certain amount of time. Also it has some tools, MW and otherwise, which give +2 to a few skills, but nothing that aids UMD.

Now that I'm more awake, and I've re-looked at the UMD description, I think I can see a UMD "tool" that could aid in part of the UMD skill. Specifically I could see everything BUT the "emulate X" uses. 'Activate blindly' seems especially appropriate for such a tool. I've even seen examples of it (kind of) with player's who know the books too well. As in...

DM: Yes, the boots are indeed magical. What do you do?
Player: I put them on... then I run across the room. Am I any faster?
DM: Nope.
Player: I jump in the air.
DM: You don't go any higher than usual.
Player: I try to walk up the wall.
DM: You fall on your butt. Everyone laughs at you.
etc., etc, until he's tried every "magic boot" scenario he can think of. (By the way, this scene ended with- Player: Well, crap, now wha... I kick the halfling!" DM: He flies across the room. The boots are Slippers of Kicking.)

I can see a book with lots of generic activation methods for trying to activate something blindly. I could also see a section of this book for deciphering scrolls. Use scroll and use wand are a bit harder to see, but possible. Maybe those chapters of the book could provide only a +1 bonus.

Yeah, it'd definitely have to be a book. Now I just need a cool name for it. :cool:

On the other hand, I could imagine an alchemical item giving a bonus to the 'emulation' aspects of UMD. You'd have to have a pseudo-magical effect to get that kind of benefit.
 


FoxWander said:
- Is such a 'tool' even conceivable? - If it is, would you allow it in your game and what from should it take?
- If it's a book- what would you call it? (Give me some cool name ideas even if you don't like the idea:))
- how much should it cost?
-Yes.
-Yes; book.
- I would have the player who wants it come up with a name. If she cannot I might call it "<writer's name>'s Guide to Devices Magickal" (or somesuch). The writer might be some prior established (N)PC. My own campaign has a (very) long established librarian, researcher and book-maker named "Tomme" (long "o", silent "e") that would have certainly published such a thing.
- 50 gp like for normal masterwork tool. Doubled if I'm the one to suggest it. Doubled again if I had to name it.
 

FoxWander said:
This idea is a bit munchkiny, but theoretically it's possible that a tool could exist that would help with Use Magic Device. I doubt I'd allow such a tool in my game or feel comfortable asking to buy one as a player- but the idea of what form such a device would take is stuck in my head. So what do you think- what kind of tool could conceivably be used with UMD?

50 gp. Player's Handbook. +2 circumstance bonus.

I picture it as a magician's outfit, inspiring confidence in the wearer: top hat, cape (black outside, red inside), tails, and a black wand with white tips. There might be a deck of cards up the sleeve or a rabbit in the hat.

http://www.shutterstock.com/pic-1292556.html

http://www.starmgc.com/pro205.html

SRD
===
Tool, Masterwork: This well-made item is the perfect tool for the job. It grants a +2 circumstance bonus on a related skill check (if any). Bonuses provided by multiple masterwork items used toward the same skill check do not stack.
===

But, seriously, folks. Scepter of Obedience (Miniatures Handbook): +5 competence bonus to all Cha skills. Circlet of Persuasion (DMG): +3 competence bonus to all Cha skills. Orange ioun stone (DMG): +1 to all skill checks, attacks and saves. Breastplate of Command (DMG): +2 competence bonus to Cha skills.

Various feats (Skill Focus) and skills (5 or more ranks in Decipher Script gain a +2 synergy bonus to Use Magic Device) also give you bonuses to UMD.
 

kjenks said:
50 gp. Player's Handbook. +2 circumstance bonus.

I love it!


kjenks said:
Various feats (Skill Focus) and skills (5 or more ranks in Decipher Script gain a +2 synergy bonus to Use Magic Device) also give you bonuses to UMD.

Decipher Script and Spellcraft both give you a synergy bonus to UMD, but only for deciphering and/or using scrolls. Good enough reason for me to put 5 ranks into each of those. Oh, and don't forget the Magical Aptitude feat, +2 to Spellcraft and UMD.
 

For 4500 gold a Circlet of Persuasion gives a +3 competence bonus on all the wearer’s Charisma-based skill checks. This of course includes UMD.
 

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