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<blockquote data-quote="mellored" data-source="post: 9020515" data-attributes="member: 6801209"><p>Just some ideas.</p><p></p><p>Versatile weapons now have a different mastery depending on how many hand you just (dump Flex)</p><p>I.e.</p><p>Long sword: 1d8 slow (versatile d10 graze).</p><p>Warhammer: 1d8 sap (versatile d10 push)</p><p>Battleaxe: 1d8 topple (versatile d10 cleave)</p><p></p><p>Pull: whips</p><p>When you hit an target your size or smaller you may pull it up to 10' closer to you. If the target larger than you or is otherwise immovable, such as a chandelier, you can pull yourself 10' closer to it.</p><p>You may also chose to deal no damage.</p><p></p><p>Skirmish: scimitar and sickle</p><p>when you attack an enemy, you don't provoke opportunity attacks from them until the end of your turn.</p></blockquote><p></p>
[QUOTE="mellored, post: 9020515, member: 6801209"] Just some ideas. Versatile weapons now have a different mastery depending on how many hand you just (dump Flex) I.e. Long sword: 1d8 slow (versatile d10 graze). Warhammer: 1d8 sap (versatile d10 push) Battleaxe: 1d8 topple (versatile d10 cleave) Pull: whips When you hit an target your size or smaller you may pull it up to 10' closer to you. If the target larger than you or is otherwise immovable, such as a chandelier, you can pull yourself 10' closer to it. You may also chose to deal no damage. Skirmish: scimitar and sickle when you attack an enemy, you don't provoke opportunity attacks from them until the end of your turn. [/QUOTE]
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