Grayhawk said:
Would it be possible to work out specific examples for 3 different weapons, each time comparing the two variants (v1: As normal, but only multiplies weap's damage die, v2: Doesn't increase threat range, only multiplies weap's damage die, but doesn't require confirmation roll) with Specialization, for a total of 27 calculations:
Someone with a Scimitar hitting on a rol of 10, a roll of 15, and a roll of 20.
Someone with a Longsword hitting on a rol of 10, a roll of 15, and a roll of 20.
Someone with a Battleaxe hitting on a rol of 10, a roll of 15, and a roll of 20.
Thanks to those that'll take up the challenge
Note that there were some errors with my spreadsheet and I was confused about your house rules. Hopefully the following is what you want
Okay, all of these are for a fighter with a str of 10, so the str bonus multiplication is completely dropped out. In order: op1 increases threat, requires confirmation; op2 doesn't increase threat, does not require confirmation; op3 is weapon specialization (straight +2 to damage), only multiplies damage die.
Scimitar needs 10: 2.98, 2.88, 3.85
Scimitar needs 15: 1.37, 2.10, 2.15
Scimitar needs 20: 0.18, 0.35, 0.29
op3 best <= 15, op2 best >= 16
Longsword needs 10: 3.38, 3.29, 4.23
Longsword needs 15: 1.76, 2.70, 2.54
Longsword needs 20: 0.24, 0.45, 0.34
op3 best <= 14, op2 best >= 15
Battleaxe needs 10: 3.38, 3.29, 4.23
Battleaxe needs 15: 2.16, 2.85, 2.60
Battleaxe needs 20: 0.25, 0.68, 0.38
op3 best <= 14, op2 best >= 15
Now, I have been brain farting enough today to power Bartertown, so maybe CRG could spot check a few of these numbers?