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Math Question: Removing PB and its effect on saves?
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<blockquote data-quote="HammerMan" data-source="post: 8527994" data-attributes="member: 84112"><p>I liked the 4e base idea (+X for prof and 1/2 level) but I also like the base idea of 5e (smaller numbers). I would love for a retroclone to mix both.</p><p>all saves checks attacks AC and skills go up at 5th,10th,15th,20th (ect for epic levels) by 1. prof is +2 with an additional +1 at 11th (and 21st 32st ect for epic levels)</p><p></p><p>compared to now you end up pretty close for prof bonus (+2 until 5th when it goes upto +3 then at 10th it is +4 and 11th +5 then 15th +6 and 20th +7) just slightly higher at 11+ levels but things you are not prof in kinda try to keep up (especially important with saves) (+1 5th +2 10th +3 15th and +4 20th) . In theory even a 20th level character having +4 AC Non prof skills attacks and ability checks just shows that over 20 levels you have picked up a bit of everything... while the +4 to non prof saves helps avoid the "You aren't ever making your bad saves" that in theory would still be at +3 only (and as such anything above dc12 is still 50/50 for you). Now to make this work best I have the idea of front loading HP but overall giving less...</p><p></p><p>but again I am not a game designer. I am sure many people on these boards can take that idea and polish it to be much better.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8527994, member: 84112"] I liked the 4e base idea (+X for prof and 1/2 level) but I also like the base idea of 5e (smaller numbers). I would love for a retroclone to mix both. all saves checks attacks AC and skills go up at 5th,10th,15th,20th (ect for epic levels) by 1. prof is +2 with an additional +1 at 11th (and 21st 32st ect for epic levels) compared to now you end up pretty close for prof bonus (+2 until 5th when it goes upto +3 then at 10th it is +4 and 11th +5 then 15th +6 and 20th +7) just slightly higher at 11+ levels but things you are not prof in kinda try to keep up (especially important with saves) (+1 5th +2 10th +3 15th and +4 20th) . In theory even a 20th level character having +4 AC Non prof skills attacks and ability checks just shows that over 20 levels you have picked up a bit of everything... while the +4 to non prof saves helps avoid the "You aren't ever making your bad saves" that in theory would still be at +3 only (and as such anything above dc12 is still 50/50 for you). Now to make this work best I have the idea of front loading HP but overall giving less... but again I am not a game designer. I am sure many people on these boards can take that idea and polish it to be much better. [/QUOTE]
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Math Question: Removing PB and its effect on saves?
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