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<blockquote data-quote="Enrahim2" data-source="post: 8916051" data-attributes="member: 7039850"><p>The way I read mr Colville is that the big depressing thing here is that we will lose the gating into the hobby. It is a bait and switch. There will be people curious about this D&D thing, they will find references to it all over Internet. And when they check out how they can play, they are coming across this digital platform that provides an experience that is deceptively close to what is being presented in those old articles, just upgraded "for a new generation".</p><p></p><p>There will still be fighting dragons. There will still be talking in character rather than dialog options. There will still be character creation and builds, and for the full experience with live GM you will still have a real inteligence adapting to your custom input. And it is this later feature that can differentiate D&D from WoW and its decendants.</p><p></p><p>What they misses out is the wider creative experience that is harder to explain. The joy of fully freely imagine your character in all possible detail with no skin microtransactions involved. The experience of how insanely more creepy a scene can be in the teathre of the mind vs as assets on a screen. The creative freedom of coming up with, implementing and enforcing whole new mini rulesystems on the fly without any rechnical knowledge.</p><p></p><p>I tried running some games using highly automated VTT. While convinient for speeding up the mechanics, I found it heavily distracted both me and my players from really enjoying the creative aspects of the game. People were looking at the map artwork to orient themselves more than my descriptions. I was lucky enough to know a different style I can go back to.</p><p></p><p>The worry is that the next generation won't know, and won't have the chance as the weird stuff we are doing is clearly outdated and obsolete way of doing things. After all there are no known brands associated with it, and they are doing exactly the same just augmented with the best a computer can offer - right?</p><p></p><p>How are an activity where you have to do math in your head ever going to compete with that?</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 8916051, member: 7039850"] The way I read mr Colville is that the big depressing thing here is that we will lose the gating into the hobby. It is a bait and switch. There will be people curious about this D&D thing, they will find references to it all over Internet. And when they check out how they can play, they are coming across this digital platform that provides an experience that is deceptively close to what is being presented in those old articles, just upgraded "for a new generation". There will still be fighting dragons. There will still be talking in character rather than dialog options. There will still be character creation and builds, and for the full experience with live GM you will still have a real inteligence adapting to your custom input. And it is this later feature that can differentiate D&D from WoW and its decendants. What they misses out is the wider creative experience that is harder to explain. The joy of fully freely imagine your character in all possible detail with no skin microtransactions involved. The experience of how insanely more creepy a scene can be in the teathre of the mind vs as assets on a screen. The creative freedom of coming up with, implementing and enforcing whole new mini rulesystems on the fly without any rechnical knowledge. I tried running some games using highly automated VTT. While convinient for speeding up the mechanics, I found it heavily distracted both me and my players from really enjoying the creative aspects of the game. People were looking at the map artwork to orient themselves more than my descriptions. I was lucky enough to know a different style I can go back to. The worry is that the next generation won't know, and won't have the chance as the weird stuff we are doing is clearly outdated and obsolete way of doing things. After all there are no known brands associated with it, and they are doing exactly the same just augmented with the best a computer can offer - right? How are an activity where you have to do math in your head ever going to compete with that? [/QUOTE]
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