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Matt Colville weighs in.
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<blockquote data-quote="Benjamin Olson" data-source="post: 8916113" data-attributes="member: 6988941"><p>If you are a 13 year old wanting to play D&D you either join a game by someone already experienced in it, who is often older and in many cases will not be getting you plugged into the digi-D&D experience, or you buy the materials hoping to get a group together, during which time, if you have that sort of engagement, you probably watch some liveplays or something with people modeling some facsimile of what D&D has traditionally been, or you join your school's D&D club run by some teacher whose super into the game and unlikely to steer students towards expensive digital habits.</p><p></p><p>I'm not saying digital services aren't going to capture a disproportionate number of the young, but I think the Colville scenario of "and all the kids just grow up believing D&D is X" is basically nonsense.</p><p></p><p>The underlying bit of truth is that WotC may well go ahead and kill their brand as the monolithic center of tabletop gaming in order to build a hybrid digital-tabletop MMO monstrosity we barely recognize but that bleeds the cash from the substantially smaller user base it retains much more effeciently than D&D historically has the bulk of its customers. But without the nonsense myth that they also somehow kill all knowledge of ttrpgs in the era where what such things actually are is much more familiar to the general public than it ever has been before, what we actually see in this scenario is a giant opening for non-D&D ttrpgs to make up some ground.</p><p></p><p>It's a tremendous and lamentable waste, and I will certainly be upset with WotC if they so stupidly destroy a brand that matters to me. But I think I went through the various stages of grief over the last few months as I came to accept that 5.5 was not going to be a game for me, and at this point I am just excited that my comfort-zone of 5e will probably get a minor stay of execution as everyone's enthusiasm to immediately jump ship to 5.5 shrivels up, that there will be a panoply of other games catering to 5e refugees like me on the near horizon, and that the ttrpg hobby in general has a golden opportunity to break one would-be-monopolist's stranglehold.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8916113, member: 6988941"] If you are a 13 year old wanting to play D&D you either join a game by someone already experienced in it, who is often older and in many cases will not be getting you plugged into the digi-D&D experience, or you buy the materials hoping to get a group together, during which time, if you have that sort of engagement, you probably watch some liveplays or something with people modeling some facsimile of what D&D has traditionally been, or you join your school's D&D club run by some teacher whose super into the game and unlikely to steer students towards expensive digital habits. I'm not saying digital services aren't going to capture a disproportionate number of the young, but I think the Colville scenario of "and all the kids just grow up believing D&D is X" is basically nonsense. The underlying bit of truth is that WotC may well go ahead and kill their brand as the monolithic center of tabletop gaming in order to build a hybrid digital-tabletop MMO monstrosity we barely recognize but that bleeds the cash from the substantially smaller user base it retains much more effeciently than D&D historically has the bulk of its customers. But without the nonsense myth that they also somehow kill all knowledge of ttrpgs in the era where what such things actually are is much more familiar to the general public than it ever has been before, what we actually see in this scenario is a giant opening for non-D&D ttrpgs to make up some ground. It's a tremendous and lamentable waste, and I will certainly be upset with WotC if they so stupidly destroy a brand that matters to me. But I think I went through the various stages of grief over the last few months as I came to accept that 5.5 was not going to be a game for me, and at this point I am just excited that my comfort-zone of 5e will probably get a minor stay of execution as everyone's enthusiasm to immediately jump ship to 5.5 shrivels up, that there will be a panoply of other games catering to 5e refugees like me on the near horizon, and that the ttrpg hobby in general has a golden opportunity to break one would-be-monopolist's stranglehold. [/QUOTE]
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