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<blockquote data-quote="mamba" data-source="post: 8917145" data-attributes="member: 7034611"><p>I am aware, that is why I said churning out assets in parallel is simple</p><p></p><p></p><p>Yeah, I have been doing this for 20+ years, so I know the limits of this <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> The whole mythical man month is from the 1970s when computers were new and no one knew a thing, and didn't apply what they knew from 'real life'. E.g. 5 barbers are not going to cut your hair much faster than one, they mostly get in the way of each other. The same is true for 5 developers working on one function module, it just doesn't work.</p><p></p><p>For software many people at the time did not realize that the same holds true, because the whole thing is abstract, but this is really not rocket science / different from anything else in that regard.</p><p></p><p>As to projects running late, the problem with adding people then is that they do not know the project, so you 'waste' your productive part of the team on training the new part instead of actually working on the project, thereby causing further delays, which you either manage to catch up afterwards or not.</p><p></p><p>This is not the scenario here, they already have 350 or so people working on it. You break it down into manageable pieces and make sure they integrate well together. Chances are most of them work on something simple (from a dependency / integration perspective) like assets anyway.</p></blockquote><p></p>
[QUOTE="mamba, post: 8917145, member: 7034611"] I am aware, that is why I said churning out assets in parallel is simple Yeah, I have been doing this for 20+ years, so I know the limits of this ;) The whole mythical man month is from the 1970s when computers were new and no one knew a thing, and didn't apply what they knew from 'real life'. E.g. 5 barbers are not going to cut your hair much faster than one, they mostly get in the way of each other. The same is true for 5 developers working on one function module, it just doesn't work. For software many people at the time did not realize that the same holds true, because the whole thing is abstract, but this is really not rocket science / different from anything else in that regard. As to projects running late, the problem with adding people then is that they do not know the project, so you 'waste' your productive part of the team on training the new part instead of actually working on the project, thereby causing further delays, which you either manage to catch up afterwards or not. This is not the scenario here, they already have 350 or so people working on it. You break it down into manageable pieces and make sure they integrate well together. Chances are most of them work on something simple (from a dependency / integration perspective) like assets anyway. [/QUOTE]
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