Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Publishing Business & Licensing
Matt Colville weighs in.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 8917450" data-attributes="member: 7006"><p>This is where I think you might not be giving enough due to what players actually want and need. Because almost all of us who buy D&D material buy all sorts of stuff that doesn't look exactly what we are imagining all the time and it doesn't detract from the game at all. And we still buy it because it does add to the game even if it doesn't look exactly as we are describing.</p><p></p><p>If I buy pre-painted plastic monster miniatures from WizKids... those minis most likely won't be wielding the weapons that I've determined the monsters will have in the upcoming encounter. But that doesn't stop me from still buying them, using them, and enjoy looking at them when on the table. Or if I lay out a scene using Dungeon Tiles or poster maps... the grass on the tiles might be greener than how I am describing it-- I might have snow down in the description but not on the tiles-- the placement of items and equipment or rocks and landscape might not completely accurately represent what I'm telling the players is there-- the heights of cliff faces, what are painted on dungeon walls etc.... but none of that stops me from buying them and using them and thinking they are adding to the experience. And even people using VTTs right now use all sorts of digital maps in their games that don't match exactly how they are using them, but they still go out of their way to find or make really cool looking ones. </p><p></p><p>So no... I do not think current D&D players are going to expect near-perfect representations in the WotC 3DVTT of what their descriptions are when they are creating adventure spaces within the system. That 3D digitized Hydra mini a person bought in-system might only have 6 heads, but they'll describe the Hydra for this encounter to start with 8. And most of us will be fine with that and it won't matter at all because we've been making these compromises between fidelity and really cool prop representation for 40 years. I just don't see us treating the 3DVTT any differently.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8917450, member: 7006"] This is where I think you might not be giving enough due to what players actually want and need. Because almost all of us who buy D&D material buy all sorts of stuff that doesn't look exactly what we are imagining all the time and it doesn't detract from the game at all. And we still buy it because it does add to the game even if it doesn't look exactly as we are describing. If I buy pre-painted plastic monster miniatures from WizKids... those minis most likely won't be wielding the weapons that I've determined the monsters will have in the upcoming encounter. But that doesn't stop me from still buying them, using them, and enjoy looking at them when on the table. Or if I lay out a scene using Dungeon Tiles or poster maps... the grass on the tiles might be greener than how I am describing it-- I might have snow down in the description but not on the tiles-- the placement of items and equipment or rocks and landscape might not completely accurately represent what I'm telling the players is there-- the heights of cliff faces, what are painted on dungeon walls etc.... but none of that stops me from buying them and using them and thinking they are adding to the experience. And even people using VTTs right now use all sorts of digital maps in their games that don't match exactly how they are using them, but they still go out of their way to find or make really cool looking ones. So no... I do not think current D&D players are going to expect near-perfect representations in the WotC 3DVTT of what their descriptions are when they are creating adventure spaces within the system. That 3D digitized Hydra mini a person bought in-system might only have 6 heads, but they'll describe the Hydra for this encounter to start with 8. And most of us will be fine with that and it won't matter at all because we've been making these compromises between fidelity and really cool prop representation for 40 years. I just don't see us treating the 3DVTT any differently. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Publishing Business & Licensing
Matt Colville weighs in.
Top