Drew
Explorer
You may have seen my thread over in Rules regarding Iron Golems vs Rust Monsters. In any case, I'm running Maure Castle on and off as a side campaign and it occurs to me that the stats for the Terrible Iron Golem don't specifically mention the Rust Vulnerability or the slowed by electricity/healed by fire traits of standard iron golems. I wonder, were these left out for space reasons, or is the Terrible Iron Golem meant to be totally immune to magic that normally effects a golem of his type?
What do you think?
What do you think?