Maure Castle: Question on a BBEG (Spoilers)

Drew

Explorer
You may have seen my thread over in Rules regarding Iron Golems vs Rust Monsters. In any case, I'm running Maure Castle on and off as a side campaign and it occurs to me that the stats for the Terrible Iron Golem don't specifically mention the Rust Vulnerability or the slowed by electricity/healed by fire traits of standard iron golems. I wonder, were these left out for space reasons, or is the Terrible Iron Golem meant to be totally immune to magic that normally effects a golem of his type?

What do you think?
 

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Drew said:
...it occurs to me that the stats for the Terrible Iron Golem don't specifically mention the Rust Vulnerability or the slowed by electricity/healed by fire traits of standard iron golems.

In the original WG5 module of Maure Castle, the Iron Golem could ONLY be harmed by the things in the module that can harm him. So take that as an inference, if nothing else. He's supposed to be nigh-invulnerable, so the players can reason out what can hurt him.
 


Erik Mona had this to say about the Terrible Iron Golem on another thread,

"Actually, it's a unique creature with unique resistences and abilities. Perhaps not the strictly "by the book" way things work in 3.5, but this is exactly the kind of thing that didn't really matter in first edition, and yet somehow we all had fun anyway."
 

Rauol_Duke said:
Erik Mona had this to say about the Terrible Iron Golem on another thread,

"Actually, it's a unique creature with unique resistences and abilities. Perhaps not the strictly "by the book" way things work in 3.5, but this is exactly the kind of thing that didn't really matter in first edition, and yet somehow we all had fun anyway."

Ok, so does that mean that its not affected by lightning and isn't healed by fire? Would the spell immunity still only apply to spells that allow SR? I guess if the TIG is different than a standard golem, it should be noted in the adventure.
 






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