Somewhere I picked up that magical weapons and armor can only have a maximal of +5 of special abilities (like with magical "+") and it worked nicely for me and my group. (Prevents Vorpal Keen weapons and other "monsters")
But now I have seen a +6 special ability in the FRCS and I became doubts about this "ruling"
So what does the PHB and the FAQ say about this?
But now I have seen a +6 special ability in the FRCS and I became doubts about this "ruling"
So what does the PHB and the FAQ say about this?