D&D 3E/3.5 Maximizing Sneak Attack [3.5]

and don't forget to polymorph into a kelvezu to get an extra +8d6 sneak attack damage. or go all out and get PAO'd into a gloom for +13d6 extra sneak attack.
 

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Pick up Deadly Precision from the XPH: it enables you to reroll 1s on sneak attack (though if you roll another 1 you keep it). This increases damage by about 0.42 average points per die i.e. it improved sneak attack damage by 12%.

The only problem with stacking lots of sneak attack classes is that you're going to lose out on base attack bonus. Not only does this makes your sneak attacks less likely to hit, but you'll be losing important iterative attacks if you multiclass too much (though, admittedly, at 20th level you'd have to be insanely multiclassed to lose out).
 
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Darklone said:
Spells such as Divine Power or Righteous might as permanent effects? Who would not want that?

I guess if a ring of Freedom of Movement is 40K for a permenant 4th level spell... then Divine Power ring should be 40K as well...

The GM that'd let you take 20 different classes/OGL feats, just for sneak attack, might well let you have such an item?

As for Righteous Might. That's should be, like, cheaper or something - because 'it's only a fancy Enlarge'... :lol:

And I can fit about 4 rings on each finger, right? :)
 

What's the duration of Freedom of Movement nowadays? 10 min. / level, right? The step to a permanent enhancement is much smaller than the 1 round/level duration spells with Personal only.
 

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