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Maximum HP for 20th level?
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<blockquote data-quote="MeanGenes" data-source="post: 69166" data-attributes="member: 651"><p>According to the DMG, the maximum inherent bonus to any stat is +5. So the forsaker can only put 5 of those stat bonuses to con. Let me try something different:</p><p></p><p>Dwarf with 20 con, start lawful good align, switch to neutral good at 3rd level </p><p>Levels (max/avg HP at each level)</p><p>Level 1 paladin, feat toughness, 13/13 HP</p><p>level 2 monk 8/4.5</p><p>level 3 cleric, dwarf's toughness +6 HP, 14/10.5</p><p>level 4 barbarian 12/6.5</p><p>level 5 fighter, giant's toughness +9, 19/14.5</p><p>Level 6 fighter, dragon's toughness +12 taken twice, 34/29.5</p><p>rest fighter with dragon's toughness taken every other level as bonus feat</p><p>7 10/5.5</p><p>8 22/17.5</p><p>9 10/5.5 + 12 dragon toughness feat</p><p>10 22/17.5 </p><p>11 10/5.5</p><p>12 22/17.5 + 12 DT</p><p>13 10/5.5</p><p>14 22/17.5</p><p>15 10/5.5 + 12 DT</p><p>16 22/17.5</p><p>17 10/5.5</p><p>18 22/17.5 +12 DT</p><p>19 10/5.5</p><p>20 22/17.5</p><p></p><p>Maximum HP = 362, avg = 287.5 (let's round up to 288).</p><p></p><p>Now let's add in con. 20 at first level + 5 stat increases + 5 inherent (tome) + 6 amulet of health + 4 raging = 40 con. A 40 con gives a con bonus of +15. 15 X 20 levels = 300 HP.</p><p></p><p>Max HP = 662, avg HP = 588.</p><p></p><p>Someone double check my math. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You can throw more stuff in there like aid (1d8) and bardic music (2d10) and potions of heroism, etc., but I'm too lazy to go through the various books to find all the +HP spells and equipment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Can anyone beat 662? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MeanGenes, post: 69166, member: 651"] According to the DMG, the maximum inherent bonus to any stat is +5. So the forsaker can only put 5 of those stat bonuses to con. Let me try something different: Dwarf with 20 con, start lawful good align, switch to neutral good at 3rd level Levels (max/avg HP at each level) Level 1 paladin, feat toughness, 13/13 HP level 2 monk 8/4.5 level 3 cleric, dwarf's toughness +6 HP, 14/10.5 level 4 barbarian 12/6.5 level 5 fighter, giant's toughness +9, 19/14.5 Level 6 fighter, dragon's toughness +12 taken twice, 34/29.5 rest fighter with dragon's toughness taken every other level as bonus feat 7 10/5.5 8 22/17.5 9 10/5.5 + 12 dragon toughness feat 10 22/17.5 11 10/5.5 12 22/17.5 + 12 DT 13 10/5.5 14 22/17.5 15 10/5.5 + 12 DT 16 22/17.5 17 10/5.5 18 22/17.5 +12 DT 19 10/5.5 20 22/17.5 Maximum HP = 362, avg = 287.5 (let's round up to 288). Now let's add in con. 20 at first level + 5 stat increases + 5 inherent (tome) + 6 amulet of health + 4 raging = 40 con. A 40 con gives a con bonus of +15. 15 X 20 levels = 300 HP. Max HP = 662, avg HP = 588. Someone double check my math. :) You can throw more stuff in there like aid (1d8) and bardic music (2d10) and potions of heroism, etc., but I'm too lazy to go through the various books to find all the +HP spells and equipment. :) Can anyone beat 662? :) [/QUOTE]
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