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General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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<blockquote data-quote="tetrasodium" data-source="post: 9371768" data-attributes="member: 93670"><p>Even back in the day there were times that it got hand waved because there was a focus elsewhere on the elements that were covering it for the party. I think that the self referential point that was being refuted by suggesting that those kinds of things be the default unless the players have or do something to reward them with the nourished/unlocked/etc type states is the circular {I dislike that and don't know how to constructively in a way that I enjoy so nobody can.} Since everyone dislikes it how dare you punish players instead of rewarding them".</p><p></p><p> When the only non-subjective element of that is the "punishment" instead of reward claim it's easy to solve that by shifting the default to lost/hungry/locked. Once that's done gm isn't punishing anyone and everyone can hand wave it or focus on doing constructive things instead of complaining about the rules changes that the GM needed to make just so some of those elements can influence play.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9371768, member: 93670"] Even back in the day there were times that it got hand waved because there was a focus elsewhere on the elements that were covering it for the party. I think that the self referential point that was being refuted by suggesting that those kinds of things be the default unless the players have or do something to reward them with the nourished/unlocked/etc type states is the circular {I dislike that and don't know how to constructively in a way that I enjoy so nobody can.} Since everyone dislikes it how dare you punish players instead of rewarding them". When the only non-subjective element of that is the "punishment" instead of reward claim it's easy to solve that by shifting the default to lost/hungry/locked. Once that's done gm isn't punishing anyone and everyone can hand wave it or focus on doing constructive things instead of complaining about the rules changes that the GM needed to make just so some of those elements can influence play. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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