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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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<blockquote data-quote="Chaosmancer" data-source="post: 9371874" data-attributes="member: 6801228"><p>I think this misses two key points however. </p><p></p><p>1) The UA 6 rogue received a ~90% approval rating. It did exceptionally, incredibly well. And we have not seen the full impact in play yet of their abilities. </p><p></p><p>2) If the fighter and Barbarian got better at skills (and the general consensus I saw for Fighter and Barbarian non-combat utility in the 2014 version was "if you have literally no other options available, might as well try") then they took a step forward... but that doesn't mean the rogue took a step back. They didn't also need to get better at skills, so that the fighter and barbarian were still the worst choice.</p><p></p><p></p><p></p><p>Well... I'm not sure about this. Because there is a lot more going on than we have seen in direct play yet. </p><p></p><p>For example, everyone is saying that the monk is blowing the rogue out of the water in combat... but everyone seems to be thinking that the rogue isn't using their new abilities. </p><p></p><p>At level 11 a Thief rogue can: Bonus action Hide with a potential +13 stealth. Current rules in UA 6 state it is a DC 15 to achieve the invisible condition. Then they can attack with advantage and use two of their cunning strikes. They can use Withdraw and Supreme Sneak which means that they can move half their speed without provoking opportunity attacks and if they end in cover they do not lose the invisible condition. </p><p></p><p>It does cost them 7 damage, but with reliable talent they are sitting at a minimum of 23 stealth, which cannot be broken, perma-invisibility and after the first turn they don't need to bonus action hide, and they can dual-wield this entire time with a hand crossbow, because those are light and the nick property will allow them to make a free attack. </p><p></p><p>Now sure, this requires a terrain suitable to constant stealth, but in that terrain... what exactly can an enemy do except attempt to flee? Supreme Sneak's wording might not even allow an enemy to ready an action to hit the rogue as they hit the enemy. </p><p></p><p>And this is one build of one subclass. The Swashbuckler can potentially hold off a crowd of enemies by themselves with Awe. And we haven't seen what the Soul Knife can do at all. So I am not convinced that the rogue is as outclassed as people keep assuming, because they seem to not be accounting for the new tactics that weapon masteries and cunning strikes open up.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9371874, member: 6801228"] I think this misses two key points however. 1) The UA 6 rogue received a ~90% approval rating. It did exceptionally, incredibly well. And we have not seen the full impact in play yet of their abilities. 2) If the fighter and Barbarian got better at skills (and the general consensus I saw for Fighter and Barbarian non-combat utility in the 2014 version was "if you have literally no other options available, might as well try") then they took a step forward... but that doesn't mean the rogue took a step back. They didn't also need to get better at skills, so that the fighter and barbarian were still the worst choice. Well... I'm not sure about this. Because there is a lot more going on than we have seen in direct play yet. For example, everyone is saying that the monk is blowing the rogue out of the water in combat... but everyone seems to be thinking that the rogue isn't using their new abilities. At level 11 a Thief rogue can: Bonus action Hide with a potential +13 stealth. Current rules in UA 6 state it is a DC 15 to achieve the invisible condition. Then they can attack with advantage and use two of their cunning strikes. They can use Withdraw and Supreme Sneak which means that they can move half their speed without provoking opportunity attacks and if they end in cover they do not lose the invisible condition. It does cost them 7 damage, but with reliable talent they are sitting at a minimum of 23 stealth, which cannot be broken, perma-invisibility and after the first turn they don't need to bonus action hide, and they can dual-wield this entire time with a hand crossbow, because those are light and the nick property will allow them to make a free attack. Now sure, this requires a terrain suitable to constant stealth, but in that terrain... what exactly can an enemy do except attempt to flee? Supreme Sneak's wording might not even allow an enemy to ready an action to hit the rogue as they hit the enemy. And this is one build of one subclass. The Swashbuckler can potentially hold off a crowd of enemies by themselves with Awe. And we haven't seen what the Soul Knife can do at all. So I am not convinced that the rogue is as outclassed as people keep assuming, because they seem to not be accounting for the new tactics that weapon masteries and cunning strikes open up. [/QUOTE]
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Community
General Tabletop Discussion
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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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