Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9372375" data-attributes="member: 6801228"><p>Based on what study with what results? </p><p></p><p>It is possible that the improvements to the monk would make people rate the rogue lower, but we have no evidence to assume that that ever happened in any of the surveys. We have no reason to assume that a class that got improved scored lower because another class got improved even more. I know I largely looked at each class in isolation to see how it was meant to function. </p><p></p><p>Even with the release of UA8, I am not currently convinced that the Rogue is going to be doing poorly in the future, simply because other classes also got boosts. Because I am not convinced that I should be looking at a Rogue against every other class, and comparing them only where the rogue is weaker than that class. For example, while Monks are faster than the rogue on paper, Monk combat involves getting into and being within melee. The Rogue does not have that limitation, and is equally comfortable with a crossbow 80 ft away. So while the monk may be able to triple dash and cover 150 ft, they can't attack. The Rogue can double dash 60 ft and still hit a target 80 ft away, for a total engagement of 140 ft. Slightly less distance, but still an effective attack. A monk might have very powerful damage mitigation, but the rogue can be hiding 80 ft away from the enemy, giving them no recourse into attacking them at all, let alone damaging them. And Monks have poorer skills than Rogues. </p><p></p><p>I simply don't see the rogue as any worse off now than they were in UA6.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9372375, member: 6801228"] Based on what study with what results? It is possible that the improvements to the monk would make people rate the rogue lower, but we have no evidence to assume that that ever happened in any of the surveys. We have no reason to assume that a class that got improved scored lower because another class got improved even more. I know I largely looked at each class in isolation to see how it was meant to function. Even with the release of UA8, I am not currently convinced that the Rogue is going to be doing poorly in the future, simply because other classes also got boosts. Because I am not convinced that I should be looking at a Rogue against every other class, and comparing them only where the rogue is weaker than that class. For example, while Monks are faster than the rogue on paper, Monk combat involves getting into and being within melee. The Rogue does not have that limitation, and is equally comfortable with a crossbow 80 ft away. So while the monk may be able to triple dash and cover 150 ft, they can't attack. The Rogue can double dash 60 ft and still hit a target 80 ft away, for a total engagement of 140 ft. Slightly less distance, but still an effective attack. A monk might have very powerful damage mitigation, but the rogue can be hiding 80 ft away from the enemy, giving them no recourse into attacking them at all, let alone damaging them. And Monks have poorer skills than Rogues. I simply don't see the rogue as any worse off now than they were in UA6. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
Top