Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Soulknife_Infiltrator" data-source="post: 9373365" data-attributes="member: 7040881"><p>I really wonder why you admit fixing other classes' problems could be considered "needed" while Rogue being the absolute weakest class in the game isn't a problem that "need" to be fixed. All the examples you've just made clearly conveyed the situation that Rogue is facing now. It has nothing particular and nothing outstanding as a class. It has nothing that other classes can't do. It's only being "Okay" among Martials but this is a game where almost every class has its "OP" option.</p><p></p><p>Among three pure Martials that has no access to Magic, Fighters have the best damage burst with Action Surge. Monks are the best Skirmisher with all kinds of features. Barbarians are the toughest Tank with Rage, and no one could "replicate" others' core features. Those features are distinctive enough to be the "OP" option for those classes to be irreplaceable.</p><p></p><p>But Rogues are...what exactly?? What feature could be their "OP" option exclusive to Rogues that makes the class distinctive? You could say it's the "best skills" in 5e, but do they really <em>that</em> outstanding in 5.5e now? Or do their Skill Checks could have stronger effects that other can't have? No, they don't, and the Skill System still sucks and does little effects for most of the time.</p><p></p><p>This is a game that literally every class has their "OP" button for them to be a hero in an adventure, but what does a Rogue have? What thing could they and only they can do while other can't? Nothing! And this is definitely a pure bad designing to make a class so not-special that looks like a "a mix of everything but weaker, and without magic". More importantly, all above are based on not considering Casters and Half-Casters, while Martials are already weaker than Casters.</p><p></p><p>Lastly, I don't know do you play Rogues a <em>lot </em>like it's your main class, or do you just play it sometimes. Cuz I really don't understand why Rogue must be the weak one "<em>to prevent powere creep</em>", this is hilarious to say.</p></blockquote><p></p>
[QUOTE="Soulknife_Infiltrator, post: 9373365, member: 7040881"] I really wonder why you admit fixing other classes' problems could be considered "needed" while Rogue being the absolute weakest class in the game isn't a problem that "need" to be fixed. All the examples you've just made clearly conveyed the situation that Rogue is facing now. It has nothing particular and nothing outstanding as a class. It has nothing that other classes can't do. It's only being "Okay" among Martials but this is a game where almost every class has its "OP" option. Among three pure Martials that has no access to Magic, Fighters have the best damage burst with Action Surge. Monks are the best Skirmisher with all kinds of features. Barbarians are the toughest Tank with Rage, and no one could "replicate" others' core features. Those features are distinctive enough to be the "OP" option for those classes to be irreplaceable. But Rogues are...what exactly?? What feature could be their "OP" option exclusive to Rogues that makes the class distinctive? You could say it's the "best skills" in 5e, but do they really [I]that[/I] outstanding in 5.5e now? Or do their Skill Checks could have stronger effects that other can't have? No, they don't, and the Skill System still sucks and does little effects for most of the time. This is a game that literally every class has their "OP" button for them to be a hero in an adventure, but what does a Rogue have? What thing could they and only they can do while other can't? Nothing! And this is definitely a pure bad designing to make a class so not-special that looks like a "a mix of everything but weaker, and without magic". More importantly, all above are based on not considering Casters and Half-Casters, while Martials are already weaker than Casters. Lastly, I don't know do you play Rogues a [I]lot [/I]like it's your main class, or do you just play it sometimes. Cuz I really don't understand why Rogue must be the weak one "[I]to prevent powere creep[/I]", this is hilarious to say. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
Top