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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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<blockquote data-quote="bloodtide" data-source="post: 9374998" data-attributes="member: 6684958"><p>The Rogue problem is part of the bigger game problem. Starting with 3E, the focus of D&D has been on flashy showy Super Hero endless combat. And the Rogue has been right in the middle.</p><p></p><p>Way back in 1/2E each class had a niche. Fighters fight, Clerics heal and deal with undead, wizards cover magical things....and the rogue would sneak around and open locks, disarm traps and climb into places.</p><p></p><p>You might notice on the list that the fighter was the only one expected to fight all the time. The cleric backed up the fighter...sometimes. And once in a while every character might fight a group of giant rats. But most of the time, nearly all the time. Only the fighter was fighting monsters and foes. </p><p></p><p>And the Rogue, like many other characters, could not really fight much anyway. They had a hard time hitting anything, and even if they did, it was only for a little damage. Backstabbing was a once in a while attack...not an add to every attack attack. And the Rogue, like most non fighter characters only had a few hit points. So a hit or two in melee would be character death for a rouge.</p><p></p><p>And in the Adventure there was always plenty for a rogue to do other then fight.</p><p></p><p>3E made the Rouge a Striker. Now their role was to stand right next to the fighter in endless combat. Rouges now had sneak attack....and anything except combat took a far back seat. And 5E is stuck here too: The Rouge is a front like skirmisher super hero all combat character....that made does a skill or two when there is nothing to fight. </p><p></p><p>The D&D Rouge has lost it's way. It is a Rouge in name only. Rouges, by there very nature are not fighters. Few Rouges in fiction are the types that "charge in and attack". So why does the D&D rouge do it?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9374998, member: 6684958"] The Rogue problem is part of the bigger game problem. Starting with 3E, the focus of D&D has been on flashy showy Super Hero endless combat. And the Rogue has been right in the middle. Way back in 1/2E each class had a niche. Fighters fight, Clerics heal and deal with undead, wizards cover magical things....and the rogue would sneak around and open locks, disarm traps and climb into places. You might notice on the list that the fighter was the only one expected to fight all the time. The cleric backed up the fighter...sometimes. And once in a while every character might fight a group of giant rats. But most of the time, nearly all the time. Only the fighter was fighting monsters and foes. And the Rogue, like many other characters, could not really fight much anyway. They had a hard time hitting anything, and even if they did, it was only for a little damage. Backstabbing was a once in a while attack...not an add to every attack attack. And the Rogue, like most non fighter characters only had a few hit points. So a hit or two in melee would be character death for a rouge. And in the Adventure there was always plenty for a rogue to do other then fight. 3E made the Rouge a Striker. Now their role was to stand right next to the fighter in endless combat. Rouges now had sneak attack....and anything except combat took a far back seat. And 5E is stuck here too: The Rouge is a front like skirmisher super hero all combat character....that made does a skill or two when there is nothing to fight. The D&D Rouge has lost it's way. It is a Rouge in name only. Rouges, by there very nature are not fighters. Few Rouges in fiction are the types that "charge in and attack". So why does the D&D rouge do it? [/QUOTE]
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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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