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Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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<blockquote data-quote="James Gasik" data-source="post: 9375123" data-attributes="member: 6877472"><p>I've seen my share of both kinds of AL games- people who are dedicated players who make a new character for a season of play, and a revolving door of new characters. The Yawning Portal example really only came about because I was set to run the whole thing (I was pretty much done after Hidden Shrine of Tamoachan, but that was mostly an issue with a few bad apples and people exploiting AL rules in a way I did not agree with) and mentioned they were all dungeon crawls, so someone specifically made a dungeon crawling Rogue.</p><p></p><p>Outside of that, in the couple years I played AL, I saw two Rogues in actual play- they weren't a popular class in my area. Just going from memory (not counting 1 or 2 session characters), there were two Fighters (Champion and Battlemaster), two Wizards, two Warlocks, two Druids, two Sorcerers, three Rangers (and four UA Rangers for that one season they were allowed- fairly popular in my neck of the woods, which always made me wonder why they were never printed), two Paladins, one Monk, several Barbarians, a Bard and a whole heap of Clerics and multiclassed Clerics because before I started playing, there were two spells on everyone's mind- <em>spirit guardians</em> and <em>fireball</em>. When I came in and started using <em>sleet storm </em>and <em>hypnotic pattern </em>everyone wondered wth I was doing, lol, since I wasn't killing anything.</p><p></p><p>The DM's sure got annoyed with me fast though. ^-^</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9375123, member: 6877472"] I've seen my share of both kinds of AL games- people who are dedicated players who make a new character for a season of play, and a revolving door of new characters. The Yawning Portal example really only came about because I was set to run the whole thing (I was pretty much done after Hidden Shrine of Tamoachan, but that was mostly an issue with a few bad apples and people exploiting AL rules in a way I did not agree with) and mentioned they were all dungeon crawls, so someone specifically made a dungeon crawling Rogue. Outside of that, in the couple years I played AL, I saw two Rogues in actual play- they weren't a popular class in my area. Just going from memory (not counting 1 or 2 session characters), there were two Fighters (Champion and Battlemaster), two Wizards, two Warlocks, two Druids, two Sorcerers, three Rangers (and four UA Rangers for that one season they were allowed- fairly popular in my neck of the woods, which always made me wonder why they were never printed), two Paladins, one Monk, several Barbarians, a Bard and a whole heap of Clerics and multiclassed Clerics because before I started playing, there were two spells on everyone's mind- [I]spirit guardians[/I] and [I]fireball[/I]. When I came in and started using [I]sleet storm [/I]and [I]hypnotic pattern [/I]everyone wondered wth I was doing, lol, since I wasn't killing anything. The DM's sure got annoyed with me fast though. ^-^ [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
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