Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 9375290" data-attributes="member: 6802951"><p>Most of my AL experience is with the local club. There are generally around 5-6 games a week at an assortment of gaming shops, with people booking to play on a "first come, first served" basis. A DM might run a series of connected adventures, but there is no guarantee that there would be the same characters there, so modules must be completed in a single session. Reserving places for the same party would be against the club's rules which are there to ensure that new players always have a game they could join.</p><p></p><p>Because the venues are shops/cafes, there is a fairly a strict time limit, and so if a party is slow on some parts of the module, the DM may decide to cut some combats or encounters from the module in order to finish on time. Even if they don't, there are rarely more short rests than long rests in the modules and so long-rest resource-based classes have a definite advantage if they're balanced around a longer adventuring day. As the only non-resource-based class, rogues really get the short end of the stick in this format.</p><p></p><p></p><p>I think perhaps you should practice what you preach. You know what they say about assumptions, and your ignorance of the situation doesn't excuse your behaviour when simply <strong>not </strong>making false accusations is an option.</p><p></p><p>I'm sure that your personal experience with AL was <em>absolutely</em> a valid way to play it, but being a little more open-minded and understanding that other people may have different experiences of similar things would probably be good for you.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9375290, member: 6802951"] Most of my AL experience is with the local club. There are generally around 5-6 games a week at an assortment of gaming shops, with people booking to play on a "first come, first served" basis. A DM might run a series of connected adventures, but there is no guarantee that there would be the same characters there, so modules must be completed in a single session. Reserving places for the same party would be against the club's rules which are there to ensure that new players always have a game they could join. Because the venues are shops/cafes, there is a fairly a strict time limit, and so if a party is slow on some parts of the module, the DM may decide to cut some combats or encounters from the module in order to finish on time. Even if they don't, there are rarely more short rests than long rests in the modules and so long-rest resource-based classes have a definite advantage if they're balanced around a longer adventuring day. As the only non-resource-based class, rogues really get the short end of the stick in this format. I think perhaps you should practice what you preach. You know what they say about assumptions, and your ignorance of the situation doesn't excuse your behaviour when simply [B]not [/B]making false accusations is an option. I'm sure that your personal experience with AL was [I]absolutely[/I] a valid way to play it, but being a little more open-minded and understanding that other people may have different experiences of similar things would probably be good for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maybe this is a bit late, but let's talk about Rogue's Niche, and What Rogue Should Be.
Top